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OSM Supported Tags
GameRealisticMap uses a simplified data model built from OSM data.
This document list all supported OSM data tags and their simplification in GameRealisticMap .
Only these elements mapped as areas are detected.
iD Title (en-US) | Detected OSM Tags | GRM interpretation |
---|---|---|
Vineyard | landuse=vineyard |
Vineyard |
Orchard | landuse=orchard |
Orchard |
Farmland (grass) |
landuse=farmland crop=grass
|
Meadow |
Farmland |
landuse=farmland (others) |
Farmland |
Meadow | landuse=meadow |
Meadow |
Meadow | natural=meadow |
Meadow |
Grassland | natural=grassland |
Meadow |
Heath | natural=heath |
Meadow |
Sand | natural=sand |
Sand |
Beach | natural=beach |
Sand |
Sand surface | surface=sand |
Sand |
Managed Forest | landuse=forest |
Forest |
Natural Wood | natural=wood |
Forest |
Bare Rock | natural=bare_rock |
Rocks |
Scrub | natural=scrub |
Scrubs |
Lake | water=lake |
Lake |
Pond | water=pond |
Lake |
Water | natural=water |
Lake |
Only these elements mapped as nodes are detected.
iD Title (en-US) | Detected OSM Tags | GRM interpretation |
---|---|---|
Tree | natural=tree |
Individual tree |
Only these elements mapped as paths are detected.
iD Title (en-US) | Detected OSM Tags | GRM interpretation |
---|---|---|
Tree Row | natural=tree_row |
Tree row |
Only these elements mapped as paths are detected.
iD Title (en-US) | Detected OSM Tags | GRM interpretation |
---|---|---|
Wall | barrier=wall |
Wall |
Fence | barrier=fence |
Fence |
Hedge | barrier=hedge |
Hedge |
Only these elements mapped as areas.
Beta 7 will add support for those elements mapped as node.
iD Title (en-US) | Detected OSM Tags | GRM interpretation |
---|---|---|
? |
building=* shelter_type=public_transport
|
Bus Stop Shelter |
? |
building=* tower:type=communication
|
Radio Tower |
? | building=church |
Church |
? | building=hut |
Hut |
? |
building=shed public_transport=platform
|
Bus Stop Shelter |
? |
building=shed (others) |
Shed |
? | building=commercial |
Commercial |
? | building=retail |
Retail |
? | building=farm_auxiliary |
Agricultural |
? | building=barn |
Agricultural |
? | building=owshed |
Agricultural |
? | building=water_tower |
Water Tower |
? | building=garage |
Individual Garage |
? |
building=house (Beta 7) |
Residential |
? |
building=detached (Beta 7) |
Residential |
? |
building=semidetached_house (Beta 7) |
Residential |
? |
building=farm (Beta 7) |
Residential |
? |
building=* historic=fort
|
Historical Fort |
? |
building=* brand=*
|
Retail |
? |
man_made=lighthouse (Beta 7) |
Lighthouse |
? |
man_made=water_tower (Beta 7) |
Water Tower |
GRM prefers those elements as areas when allowed by OSM conventions.
Urban areas are used for specific ground texture, filling elements, and default building type.
iD Title (en-US) | Detected OSM Tags | GRM interpretation (default building type) |
---|---|---|
Industrial Area | landuse=industrial |
Industrial |
Commercial Area | landuse=commercial |
Commercial |
Residential Area | landuse=residential |
Residential |
Retail Area | landuse=retail |
Retail |
Military Area | landuse=military |
Military |
Farmyard | landuse=farmyard |
Agricultural |
Only these elements mapped as paths are detected.
iD Title (en-US) | Detected OSM Tags | GRM interpretation |
---|---|---|
? | highway=motorway |
Two Lanes Motorway |
? | highway=primary |
Two Lanes Primary Road |
? | highway=primary_link |
Two Lanes Primary Road |
? | highway=trunk |
Two Lanes Primary Road |
? | highway=trunk_link |
Two Lanes Primary Road |
? | highway=motorway_link |
Two Lanes Primary Road |
? | highway=secondary |
Two Lanes Secondary Road |
? | highway=seconday_link |
Two Lanes Secondary Road |
? | highway=tertiary |
Two Lanes Secondary Road |
? | highway=tertiary_link |
Two Lanes Secondary Road |
? | highway=road |
Two Lanes Secondary Road |
? | highway=living_street |
Two Lanes Urban Road |
? | highway=residential |
Two Lanes Urban Road |
? | highway=unclassified |
Two Lanes Urban Road |
? |
highway=service [1] |
One Lane Urban Road |
? |
highway=footway [2] |
Urban footway |
? | highway=track |
Path road |
? |
highway=pedestrian surface=asphalt
|
Urban footway |
? |
highway=pedestrian surface=paved
|
Urban footway |
? |
highway=pedestrian (others) |
Trail |
[1] For optimization purpose, some service roads are ignored :
-
access=private
are ignored -
service=driveway
with restrictions are ignored
[2] Sidewalks and crossing are ignored, they are always procedural to ease adjusting to in-game road size
Only these elements mapped as nodes are detected.
iD Title (en-US) | Detected OSM Tags | GRM interpretation |
---|---|---|
? | amenity=bench |
Bench |
? | amenity=waste_basket |
Basket |
? | amenity=post_box |
PostBox |
? |
amenity=recycling recycling_type=container
|
Recycling Container |
? | man_made=water_well |
Water Well |
? |
man_made=flagpole (Beta 7) |
Flagpole |
? | leisure=picnic_table |
Picnic Table |
? |
emergency=fire_hydrant fire_hydrant:type=pillar
|
Fire Hydrant |
? | information=board |
Information Board |
? | historic=wayside_cross |
Wayside Cross |
? |
historic=memorial memorial=statue
|
Statue |
? |
historic=memorial memorial=war_memorial
|
War Memorial |
? | artwork_type=sculpture |
Sculpture |
? |
highway=street_lamp (Beta 7) [1] |
Street Lamp |
[1] Street lamps mapped are preferred, even if procedural street lamps is enabled.
Only these elements mapped as paths are detected.
iD Title (en-US) | Detected OSM Tags | GRM interpretation |
---|---|---|
Train Track | railway=rail |
Railway |
Disused Railway |
railway=disused (Beta 7) |
Railway |
Only these elements mapped as nodes are detected.
iD Title (en-US) | Detected OSM Tags | GRM interpretation |
---|---|---|
Railway-Road Crossing | railway=level_crossing |
Railway crossing with a road |