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Release Notes
Release planned on 2023-08-15
- NEW: Edit with Eden Editor
- NEW: Generate a mod from a WRP file
- NEW: Recent generated mods are displayed in the home screen
- TWEAKED: Change of satellite image textures to reduce the grid effect
- TWEAKED: Terrain builder export split large images into smaller images to avoid some performance issues
- TWEAKED: User inputs are validated in map creation
- TWEAKED: Automatic values are displayed in relevant fields
- FIXED: Railroad detection may have crashed application
- FIXED: Error "Attribute id already exists" could occurs on some regions
- FIXED: TML filename was incorrect for some mods
This feature is intend to allow a simpler way of editing generated map.
It can used to fix objects location, add or remove objects. See Edit With Eden Editor.
Right click and "Edit Object" | Object becomes editable | Move object |
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It's not as powerful as Terrain Builder editing, but it is much more accessible. See Edit with Eden editor and integrate to map, or export to Terrain Builder for a comparaison of editing processes.
List of recently generated mods (exports to terrain builder are not yet included):
You can open a WRP file from the project drive, typically generated with Terrain Builder or with GameRealisticMap, and generate a mod with the builtin generator.
Note: In current version, the generator assumes that PNG have been already converted to PAA.
In map generation process a "fake satellite image" is built using colors from terrain texture. This is intend to reduce the color gap between satellite image (used far from the camera) and ground texture (used near the camera).
Textures have been replaced by a solid color to avoid a "grid effect".
Available since 2023-08-09
- FIXED: Sometime railroad detection crashed the application
- FIXED: Some parts of the map may appeared white due to a missing file
- FIXED: An error in Performance Counters prevented generation launch, error is now ignored
- FIXED: Most maps with coastline were generated underwater
Available since 2023-08-07
- NEW: Railways support (only straight segments)
- NEW: Ocean support (elevation and ground texture)
- NEW: Generate a map to terrain builder file format, to edit the map with classic tools
- NEW: Fences/Walls/Hedges can use randomized segments
- NEW: Fences/Walls can have corner objects such as columns
- NEW: Hedges can have a natural render using random oriented bushes or small trees
- NEW: World-wide support (including above latitude 60° North and below 60° South using JAXA data)
- NEW: An error report can be generated from the Help menu to ease diagnostics (generate a zip file)
- FIXED: Long bridges now works, they can now be built with more than one middle element
- FIXED: Error popups show the underlying error instead of a generic message
- FIXED: Stripes appeared on some maps due to an internal computation error
- TWEAKED: OpenStreetMap data download timeout have been increased to 5 minutes (instead of 3 minutes and 15 seconds)
Ocean/sea is now supported, that allow to create island or coastline maps.
Ocean depth is based on SRTM15+ that includes data from various public domain sources.
Land surface remains based on SRTM1 from NASA for most areas. Regions with no SRTM1 data now use AW3D 30 from JAXA.
Coastline is extracted from OpenStreeMap, to determines whenever land or ocean depth should be used for elevation.
A specific texture is used for ocean ground / sea bed. A sand texture is used for coastline (both water side and land side). Those textures can be changed with a custom asset configuration.
Preview #1 | Preview #2 |
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You can now generate a map to import it in Terrain Builder, and then edit it with classic tools. See Terrain Builder Export for more information.
Wall corner (with angle larger than 45°) use to have a poor render due to the gap between objects. Now a corner object have been defined, and can be changed, to hide the gap.
Beta 3, without corner object | Beta 4, with corner object |
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Natural hedge was not possible to achieve in previous version. Now you can set a list of objects that will be placed with random orientation. Anyway, this is not included in a builtin asset configuration, you can use it with our own configurations.