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Release Notes

Julien Etelain (aka GrueArbre) edited this page Aug 7, 2023 · 31 revisions

Version française

Release Notes

Beta 4 / Version 0.4

Summary

  • NEW: Railways support (only straight segments)
  • NEW: Ocean support (elevation and ground texture)
  • NEW: Generate a map to terrain builder file format, to edit the map with classic tools
  • NEW: Fences/Walls/Hedges can use randomized segments
  • NEW: Fences/Walls can have corner objects such as columns
  • NEW: Hedges can have a natural render using random oriented bushes or small trees
  • NEW: World-wide support (including above latitude 60° North and below 60° South using JAXA data)
  • NEW: An error report can be generated from the Help menu to ease diagnostics (generate a zip file)
  • FIXED: Long bridges now works, they can now be built with more than one middle element
  • FIXED: Error popups show the underlying error instead of a generic message
  • FIXED: Stripes appeared on some maps due to an internal computation error
  • TWEAKED: OpenStreetMap data download timeout have been increased to 5 minutes (instead of 3 minutes and 15 seconds)

Ocean support

Ocean/sea is now supported, that allow to create island or coastline maps.

Ocean depth is based on SRTM15+ that includes data from various public domain sources.

Land surface remains based on SRTM1 from NASA for most areas. Regions with no SRTM1 data now use AW3D 30 from JAXA.

Coastline is extracted from OpenStreeMap, to determines whenever land or ocean depth should be used for elevation.

A specific texture is used for ocean ground / sea bed. A sand texture is used for coastline (both water side and land side). Those textures can be changed with a custom asset configuration.

Preview #1 Preview #2
ocean2 ocean1

Terrain Builder Export

You can now generate a map to import it in Terrain Builder, and then edit it with classic tools. See Terrain Builder Export for more information.

image

terrain builder export

Fences/Walls corner

Wall corner (with angle larger than 45°) use to have a poor render due to the gap between objects. Now a corner object have been defined, and can be changed, to hide the gap.

Beta 3, without corner object Beta 4, with corner object
without corners with corners

Natural hedges

Natural hedge was not possible to achieve in previous version. Now you can set a list of objects that will be placed with random orientation. Anyway, this is not included in a builtin asset configuration, you can use it with our own configurations.

natural hedge