Releases: jjolano/XivAlexander
v1.14.8.50e
This version improves the code responsible for calculating new animation lock values.
- Code optimization/cleanup.
- Better handling of cases where server response time does not correlate with measured latency.
- Logging simplified.
The recommended mode is now the default, Mode 3.
This is a drop-in replacement - install this by replacing the files of the original XivAlexander release.
v1.14.8.50d
This version fixes a major issue concerning measurement inputs affecting Mode 3. Additionally, Mode 3 has been updated with new latency estimation and delay calculations.
Mode 4 has been adjusted to primarily address an issue with Stardiver.
Mode 4 can still be used by editing the runtime configuration Mitigation Mode to StandardGcdDivision
.
v1.14.8.50c
In addition to Mode 3 updates from previous versions, this version adds a new mode (Mode 4) called Standard GCD Division. See details here: Soreepeong#401
Ensure the language is set to English before replacing with this version, or it may crash the game.
v1.14.8.50b
This version adjusts animation lock calculations for Mode 3, prioritizing gameplay consistency by using network latency metrics to influence the existing server processing time estimation. As a result, safety (in regards to FFLogs) is enhanced.
v1.14.8.50a
This version primarily fixes and adjusts calculations on animation lock mitigations.
- Prefer using TCP latency over ICMP latency measurements
- Several adjustments to Mode 3
This is not a standalone release - overwrite the files from the original XIVAlexander with this one.