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  1. OptiX OptiX Public

    Creating a raytracer using NVIDIA OptiX. End goal is to implement global illumination, hopefully with decent fps

    C++ 7 2

  2. SDF SDF Public

    Signed Distance Field rendering, based off of http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf

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  3. Raytracing Raytracing Public

    creating a simple raytracing renderer for fun

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  4. OpenGL OpenGL Public

    Having fun with OpenGL

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  5. Graphics-Course Graphics-Course Public

    projects completed for my CMSC435 course during fall 2014

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  6. Factorization Factorization Public

    Project for our algorithms class

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