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Scrivener07 edited this page Jun 24, 2019
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You can now write mods for Fallout 4 and Skyrim with the aid of modern code editing features such as code completion, jump to definition, hover, symbol search and live updated diagnostics.
If your question is not covered here then consider visiting the Issue Tracker or join us on Discord.
- Install the Creation Kit for a supported game.
- After installation, the extension will automatically detect your game installation directories by reading the windows registry.
- Open the folder containing your project. Note that the extension requires a directory workspace.
- Optionally, configure any Settings for the Papyrus Language extension.
This extension supports several advanced features that developers are accustomed to in other language IDEs.
Feature | Skyrim | Skyrim SE | Fallout 4 |
---|---|---|---|
Language Definition | Yes | Yes | Yes |
Static Analysis | Yes | Yes | Yes |
Intellisense | Yes | Yes | Yes |
Refactoring | Yes | Yes | Yes |
Compilation | No | No | No |
Debugging | No | No | Yes |
- papyrus.skyrim.enabled
- papyrus.skyrim.installPath
- papyrus.skyrim.creationKitIniFiles
- papyrus.skyrimSpecialEdition.enabled
- papyrus.skyrimSpecialEdition.installPath
- papyrus.skyrimSpecialEdition.creationKitIniFiles
- papyrus.skyrimSpecialEdition.ignoreDebuggerVersion
- papyrus.fallout4.enabled
- papyrus.fallout4.installPath
- papyrus.fallout4.creationKitIniFiles
- papyrus.fallout4.ignoreDebuggerVersion
- Focus on Project Explorer View
- papyrus.searchCreationKitWiki
- papyrus.fallout4.installDebuggerSupport
- papyrus.fallout4.attachDebugger
Extension
Features
- Language Definition
- IntelliSense
- Code Navigation
- Refactoring
- Compilation
-
Debugging
- Debug View
- [Debug Console](Debug Console)
- [Assembly View](Assembly View)
Creation Engine
Language
Help