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Create main.ml. Initializes scene from Peter Shirley's Raytracing in …
…One Weekend and other components for the raytracer. Outputs an image called "image.ppm".
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open Raytracer | ||
open Base | ||
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(* Camera initialization *) | ||
module Camera = Camera.Make(View_plane.Plane)(Projection.Perspective) | ||
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let degrees_to_radians x = x *. (Float.pi /. 180.) | ||
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let resolution = (1600, 900) | ||
let viewer = Viewer.make ~eye:(13., 2., 3.) ~at:(0., 0., 0.) ~up:(0., 1., 0.) | ||
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let aspect = 16. /. 9. | ||
let t = Float.tan (degrees_to_radians 10.) | ||
let r = aspect *. t | ||
let projection = 1. | ||
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let plane = View_plane.Plane.make ~resolution:resolution ~l:(-.r) ~r:r ~b:(-.t) ~t:t | ||
let cam = Camera.make viewer plane projection | ||
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(* Scene Initialization *) | ||
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module S = Surface | ||
module M = Material | ||
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let random_spheres = | ||
let make_sphere c = S.make (module S.Sphere) (S.Sphere.make c 0.2) in | ||
let big_spheres = [(0, 0), 1; (-4, 0), 1; (4, 0), 1] in | ||
let near (x', y') (x, y) r = Int.abs(x' - x) <= r && Int.abs(y' - y) <= r in | ||
let spheres = 484 in | ||
List.range 1 spheres | ||
|> List.map ~f:(fun x -> (x / 22 - 11, Int.rem x 22 - 11)) | ||
|> List.filter ~f:(fun p -> big_spheres |> List.exists ~f:(fun (p', r) -> near p p' r) |> not) | ||
|> List.map ~f:(fun (x, y) -> let f c = Float.of_int c +. 0.9 *. Random.float 1. in (f x, 0.2, f y)) | ||
|> List.map ~f:(fun c -> | ||
let sphere = make_sphere c | ||
and p = Random.float 1. in | ||
if Float.(p < 0.8) then | ||
let lambertian = M.make (module M.Lambertian) (M.Lambertian.make (Color.random ())) in | ||
(sphere, lambertian) | ||
else if Float.(p < 0.95) then | ||
let metal = M.make (module M.Metal) (M.Metal.make (Color.random ()) (Random.float 1.)) in | ||
(sphere, metal) | ||
else | ||
let dielectric = M.make (module M.Dielectric) (M.Dielectric.make 1.5) in | ||
(sphere, dielectric) | ||
) | ||
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let ground = (S.make (module S.Sphere) (S.Sphere.make (0., -1000., 0.) 1000.), M.make (module M.Lambertian) (M.Lambertian.make (0.5, 0.5, 0.5))) | ||
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let sphere1 = (S.make (module S.Sphere) (S.Sphere.make (4., 1., 0.) 1.), M.make (module M.Metal) (M.Metal.make (0.7, 0.6, 0.5) 0.0)) | ||
let sphere2 = (S.make (module S.Sphere) (S.Sphere.make (0., 1., 0.) 1.), M.make (module M.Dielectric) (M.Dielectric.make 1.5)) | ||
let sphere3 = (S.make (module S.Sphere) (S.Sphere.make (-.4., 1., 0.) 1.), M.make (module M.Lambertian) (M.Lambertian.make (0., 0., 1.))) | ||
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let scene = Scene.ListScene.make ([ sphere1; sphere2; sphere3; ground ] @ random_spheres) | ||
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(* Tracer Initialization *) | ||
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let background ray = | ||
let open Color in | ||
let (_, y, _) = Ray.direction ray in | ||
let t = 0.5 *. (y +. 1.) in | ||
((1. -. t) *| white) |+| (t *| (0.5, 0.7, 1.)) | ||
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module ListSceneTracer = Tracer.PathTracer(Scene.ListScene) | ||
let tracer = ListSceneTracer.make background 50 scene | ||
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(* Sampler Initialization *) | ||
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module Sampler = Sampler.Stochastic(Camera)(ListSceneTracer) | ||
let sampler = Sampler.make cam tracer 100 | ||
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(* main *) | ||
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let tonemap (r, g, b) ~gamma = | ||
let open Float in | ||
let f c = c ** (1. /. gamma) in | ||
(f r, f g, f b) | ||
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let () = | ||
let filename = "image" in | ||
let img = Image.make resolution (fun xy -> Sampler.sample sample xy |> tonemap ~gamma:2.2) | ||
in Image.write_to_file img filename | ||
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