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Port EDuke32's 8-bit classic-accurate OpenGL shading, visibility, and fog. #6

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Jan 13, 2015

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Hendricks266
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Hello,

I ported this code to Megaton and Redux and I figured you may like to have it upstream. It allows Polymost to look more accurate to the classic renderer.

"usenewshading" is improved fog/visibility code.
"usetileshades" generates separate textures in RAM for different shade values of 8-bit ART using the lookup tables. I ported it to your texture manager; I hope I tread lightly.

-H

P.S. I think I made a git mess by not making this a separate branch. Let me know if I need to clean this up.

@Hendricks266 Hendricks266 reopened this Jan 6, 2014
@jonof jonof merged commit a735831 into jonof:master Jan 13, 2015
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2 participants