Port EDuke32's 8-bit classic-accurate OpenGL shading, visibility, and fog. #6
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Hello,
I ported this code to Megaton and Redux and I figured you may like to have it upstream. It allows Polymost to look more accurate to the classic renderer.
"usenewshading" is improved fog/visibility code.
"usetileshades" generates separate textures in RAM for different shade values of 8-bit ART using the lookup tables. I ported it to your texture manager; I hope I tread lightly.
-H
P.S. I think I made a git mess by not making this a separate branch. Let me know if I need to clean this up.