WebGL implementation of the Huygens' on Speed simulator.
The simulator is hosted here.
It has many of the same mouse and keyboard controllers as the original simulator.
- Left-click-drag-and-release to draw a uniform linar array or to free-hand draw (See m)
- Left-click to add single source point
- Right-click to focus all source points
- m - Switch from linear array mode to free-hand-dawing mode
- p - Pause/Play
- c - Clear all sources
- t/T - decrease/increase time step
- f/F - decrease/increase frequency with 100 KHz
- d/D - decrease/increase display dynamic range
- l/L - decrease/increase array pitch with 0.1 lambda.