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Acceleration limit constraint #27

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ahundt opened this issue Apr 25, 2017 · 5 comments
Open

Acceleration limit constraint #27

ahundt opened this issue Apr 25, 2017 · 5 comments

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@ahundt
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ahundt commented Apr 25, 2017

In addition to the position/velocity constraints, is there an acceleration constraint available? Presumably it should be fairly trivial to implement if not since everything is done in acceleration space.

@haudren
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haudren commented Apr 25, 2017

Just to be clear, you do mean a joint acceleration constraint?

If so, there is nothing implemented for now. Indeed, we usually prefer to set a torque limit. But yes, a joint acceleration constraint would be easy to implement.

@jovenagravante
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Small thing to add: the joint limits (torque, position, velocity) also correspond nicely to the URDF limit tag so these values are somewhat standard/easy to get.

@ahundt
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ahundt commented Apr 25, 2017

Yes sorry I meant a constraint. Right now we are controlling our robot via position only but the system has built in acceleration limits so we want to keep the rate of motion to within those limits.

@ahundt
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ahundt commented Apr 26, 2017

I'm looking into implementing this, would it be best to extend BoundedSpeedConstr with acceleration and name it BoundedCartesianMotionConstr, or should I create a separate BoundedAccelConstr?

@ahundt
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ahundt commented Apr 26, 2017

I went with just one object, seemed simpler and like it will make for less duplicate code in #28.

I'd appreciate a review, still need to make the unit test. It is on top of the alignment changes to avoid those crashes.

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