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@juraj-hrivnak juraj-hrivnak released this 07 Aug 16:58
· 35 commits to main since this release

Greenery🌿 changelog

  • Added floating plant type.
    • It accepts the compatibleFluids option to check the block's fluid state.
    • It has a frosted property which will be true when a block of Material.ICE is under it.
    • isSolid option set to true on these plants is advised, to recreate the vanilla behaviour of lilypads.
  • Added allowedSoils config option for plants
    • Currently only accepts material names: ["air", "grass", "ground", "wood", "rock", "iron", "anvil", "water", "lava", "leaves", "plants", "vine", "sponge", "cloth", "fire", "sand", "circuits", "carpet", "glass", "redstone_light", "tnt", "coral", "ice", "packed_ice", "snow", "crafted_snow", "cactus", "clay", "gourd", "dragon_egg", "portal", "cake", "web", "piston", "barrier", "structure_void"]
    • Material names can be uppercase too.
    • This option is backwards compatible, meaning the old values are used if this option is missing.
  • Plant generators are now grouped by dimensions when calculating the patchAttempts.
  • Migrated the build script to Kotlin DSL.