Releases
v5.0
Greenery🌿 changelog
Added floating
plant type.
It accepts the compatibleFluids
option to check the block's fluid state.
It has a frosted
property which will be true
when a block of Material.ICE
is under it.
isSolid
option set to true
on these plants is advised, to recreate the vanilla behaviour of lilypads.
Added allowedSoils
config option for plants
Currently only accepts material names: ["air", "grass", "ground", "wood", "rock", "iron", "anvil", "water", "lava", "leaves", "plants", "vine", "sponge", "cloth", "fire", "sand", "circuits", "carpet", "glass", "redstone_light", "tnt", "coral", "ice", "packed_ice", "snow", "crafted_snow", "cactus", "clay", "gourd", "dragon_egg", "portal", "cake", "web", "piston", "barrier", "structure_void"]
Material names can be uppercase too.
This option is backwards compatible, meaning the old values are used if this option is missing.
Plant generators are now grouped by dimensions when calculating the patchAttempts
.
Migrated the build script to Kotlin DSL.
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