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This repository has been archived by the owner on Mar 25, 2023. It is now read-only.

Parallax split screen, basic networking, packet delta compression, and more!

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@justinvh justinvh released this 10 Jul 08:07
· 63 commits to master since this release

This build has split raptr into two components: raptr-server and raptr-client. It is changing the game structure to an event based so I can efficiently do a networking model for master/clients.

  • add support for split screen parallax
  • introduce crossguid for GUIDs

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