A unique comprehensive event manipulation plugin for the Bukkit project, geared towards damage-related mechanics.
ModDamage's only true goal is to offer the greatest amount of event control possible without a tricky, cramped, or otherwise unintuitive method of configuration. It offers an easy-to-read and granulated solution for changing damage mechanics in common evaluative situations on the fly.
New to MD, and not sure where to start? Read the Bukkit thread for an introduction, or jump right into the wiki to begin!
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Erich Gubler (AKA KoryuObihiro), creator of ModDamage
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Spudstabber, maintainer
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ricochet1k, maintaner