Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Try to update Milo for 1.19 #63

Draft
wants to merge 27 commits into
base: develop-1.8
Choose a base branch
from
Draft

Conversation

Kan18
Copy link
Contributor

@Kan18 Kan18 commented Dec 28, 2022

Removes Milo trying to access damage on items (nil because of The Flattening). Changes "getItemMeta" to "getItemDetail". We might also need to reimplement showing durability in the item's display name - I got a little too carried away with removing mentions of "damage". Also renames nbtHash to nbt to be consistent with new CC:T naming. I tried not to touch anything related to MiloRemote for now, and there are probably still many bugs remaining that need to be ironed out. Most of the basic functionality works now, though.

Removes Milo trying to access damage on items (`nil` because of The
Flattening). We might also need to reimplement showing durability in the
item's display name - I got a little too carried away with removing
mentions of "damage". Also renames nbtHash to nbt to be consistent with
new CC:T naming. I tried not to touch anything related to MiloRemote for
now, and there are probably still many bugs remaining that need to be
ironed out. Most of the basic functionality works now, though.
@Kan18
Copy link
Contributor Author

Kan18 commented Dec 28, 2022

We might also have to fix all the recipes as well, by removing the damage values

@Kan18
Copy link
Contributor Author

Kan18 commented Dec 29, 2022

Actually, half the recipes are broken because of renamed items; maybe dump them again or something

(v1.damage == v2.damage or
(v1.maxDamage > 0 and v2.maxDamage > 0 and
v1.damage ~= v2.damage)) then
v1.nbt == v2.nbt then
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Won't this still need to check the damage? For instance, a hammer used to turn an ingot into a plate, but uses durability.

function TurtleInv.list()
local list = {}
for slot = 1, inventorySize do
list[slot] = turtle.getItemDetail(slot)
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Only includes the NBT hash with the 'true' second arg. At least in my testing in 1.18.2; may be different in 1.19

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Instead of fixing this, I could just wait for cc-tweaked/CC-Tweaked#1306 😴

Copy link

@Nerdpie Nerdpie left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Just a couple thoughts; I was poking at updating for 1.18.2.

@Kan18 Kan18 marked this pull request as draft January 7, 2023 14:07
@Kan18
Copy link
Contributor Author

Kan18 commented Jan 7, 2023

Thanks for the feedback! Sorry I'm getting to this just now. The PR still has weird bugs involving items with NBT, so I am marking this as draft right now. Also, somebody brought up the issue of 1.12.2 compatibility on Discord - not exactly sure how to solve this (having two different branches/versions, maybe?)

@Kan18 Kan18 force-pushed the develop-1.8 branch 3 times, most recently from b9bf773 to 6247784 Compare July 7, 2023 17:48
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants