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IdleLEDs: Implement a .suspend() and a .resume() method #1289

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10 changes: 10 additions & 0 deletions plugins/Kaleidoscope-IdleLEDs/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -91,6 +91,16 @@ the following properties and methods.
> Setting the timeout to 0 will disable the plugin until it is set to a higher
> value.

### `.suspend()`, `.resume()`

> Suspends or resumes `IdleLEDs`. When suspended, `IdleLEDs` will immediately
> enter idle state, and turn LEDs off. When resuming, it will turn the LEDs back
> on, and start checking idleness again.
>
> The intended use of these functions is when LEDs are turned on or off by other
> means, such as part of host power management, and syncing that state with
> `IdleLEDs` is desired.

## Focus commands

The plugin provides a single [Focus][FocusSerial] command, but only when using
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32 changes: 22 additions & 10 deletions plugins/Kaleidoscope-IdleLEDs/src/kaleidoscope/plugin/IdleLEDs.cpp
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
/* -*- mode: c++ -*-
* Kaleidoscope-Idle-LEDs -- Turn off the LEDs when the keyboard's idle
* Copyright (C) 2018, 2019, 2020, 2021 Keyboard.io, Inc
* Copyright (C) 2018, 2019, 2020, 2021, 2022 Keyboard.io, Inc
* Copyright (C) 2019 Dygma, Inc
*
* This program is free software: you can redistribute it and/or modify it under
Expand Down Expand Up @@ -44,26 +44,38 @@ void IdleLEDs::setIdleTimeoutSeconds(uint32_t new_limit) {
idle_time_limit = new_limit * 1000;
}

void IdleLEDs::resume() {
// Enabling LEDs is fairly expensive, so we only do it if we have to.
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In what way is it expensive to enable them? I guess running an animated effect is expensive, but there's a similar comment around disabling, so I'm not sure what this comment is referring to.

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It refers to LEDControl.enable() and .disable() doing this:

  refreshAll(); // set_all_leds_to(CRGB(0, 0, 0)); in case of disable()
  Runtime.device().syncLeds();

The .syncLeds() part is the most expensive, but we don't want to refreshAll() on every "resume" either, only when we change states.

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Ah. It might make sense to push that logic down into LEDControl, then. Maybe that should be a separate PR.

if (!::LEDControl.isEnabled()) {
::LEDControl.enable();
}
idle_ = false;
start_time_ = Runtime.millisAtCycleStart();
}

void IdleLEDs::suspend() {
// Disabling LEDs is fairly expensive, so we only do it if we have to.
if (::LEDControl.isEnabled()) {
::LEDControl.disable();
}

idle_ = true;
}

EventHandlerResult IdleLEDs::beforeEachCycle() {
if (idle_time_limit == 0)
return EventHandlerResult::OK;

if (::LEDControl.isEnabled() &&
if (!idle_ &&
Runtime.hasTimeExpired(start_time_, idle_time_limit)) {
::LEDControl.disable();
idle_ = true;
suspend();
}

return EventHandlerResult::OK;
}

EventHandlerResult IdleLEDs::onKeyEvent(KeyEvent &event) {
if (idle_) {
::LEDControl.enable();
idle_ = false;
}

start_time_ = Runtime.millisAtCycleStart();
resume();

return EventHandlerResult::OK;
}
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Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
/* -*- mode: c++ -*-
* Kaleidoscope-Idle-LEDs -- Turn off the LEDs when the keyboard's idle
* Copyright (C) 2018, 2019, 2021 Keyboard.io, Inc
* Copyright (C) 2018, 2019, 2021, 2022 Keyboard.io, Inc
* Copyright (C) 2019 Dygma, Inc
*
* This program is free software: you can redistribute it and/or modify it under
Expand Down Expand Up @@ -33,6 +33,8 @@ class IdleLEDs : public kaleidoscope::Plugin {

static uint32_t idleTimeoutSeconds();
static void setIdleTimeoutSeconds(uint32_t new_limit);
static void suspend();
static void resume();

EventHandlerResult beforeEachCycle();
EventHandlerResult onKeyEvent(KeyEvent &event);
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