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Last Eichhof game, ported to modern systems
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T H E L A S T E I C H H O F Original version Alpha-Helix 1993. Ported to Allegro library Gavin Smith 2014. INSTALLATION On a Unix-like system, run ./configure followed by make install. If you want the high score and settings file to be modifiable, set it with the appropriate permissions. By default, it is installed as /usr/local/var/CONFIG.HIG. You need Allegro 4, on Debian derivatives it comes as liballegro4-dev. COPYING Original source code for MS-DOS released by Dany Schoch under the following licence: ----------------------------------------------------------------------------- Licence Agreement ------------------ Do what ever you want with this code. Use it in your code, change it, delete it. HOWEVER: Don't blame me if it doesn't work the way it should. ----------------------------------------------------------------------------- Game data copyrighted to the original authors and freely distributable, under the same license. C source code for Allegro port copyright 2014 by Gavin Smith and licensed under the GNU General Public License version 3. See the file LICENSE.GPL included with the program. ============================================================================= WEAPONS NAME PRICE ENERGIZATION PERIOD / POWER DESCRIPTION EICHHOF LAGER 58CL 3 / 2 The main weapon you start with and keep throughout the game STANGE 3.00 6 / 3 Single large white shot PONY 3.35 4 / 2 Two angled streams of bouncing shots BARBARA BRAEU - 3.20 4 / 2 Two angled streams DUNKEL - 3.00 5 / 2 Heat-seeking shots From the menu card - CAN 33CL 2.40 6 / 2 Shoot out waves of energy from its sides CHEUBELI 2.60 5 / 3 Shoot downwards POKAL 4.00 20 / 6 Explode into 4 smaller shots XENON 2 CANNON 5.40 8 / 6 Single powerful missile ============================================================================= LEVELS 0 Easy Start 1 Feldschloesschen Soon after defeating the blimp miniboss, there will be a big blue crate that throws out exploding bottles. Watch out for the brown shards, and turn up the brightness of your monitor if necessary. When the crate rises from the bottom of the screen, stay away from the bottom of the screen where the green bottles will rush in, watching out for the looping bottle on the left and its homing shot. The centre left is a good place to be. The two end bosses are quite hard. When there are two crates on either side throwing out exploding bottles, try to stay close to the blue crates, dodge down for each shard and get back up as soon as possible. Once you have destroyed one of the crates, take a path to the other side in the upper half of the screen so that the shards will be coming from below. It is easier to dodge shards coming at you if they are coming from above or below because the Eichhof bottle is narrower than it is tall. A fairly fool-proof way is to have selected the Pony weapon and to shoot the exploding bottles with Eichhof while shooting the crates with the Pony. If all else fails, try to stay alive long enough for the final boss to appear. When you die again, you will skip straight to the final boss. Destroy one of the small blue crates first, then move to the other side. Watch out for the large, slow round white missiles that are aimed at you. You should try either to be high up at the sides or near the bottom at centre when they are released, but avoid the corners. 2 Weissbier When going past the exploding barrels, try to remember which ones you have shot the most to anticipate which will explode first. For final boss, start at the bottom right of the screen. Then move to the top right and let the row of beers shoot underneath you. Then back to the bottom right. Circle round the boss to the bottom left, avoiding the arc of small bottles it shoots out. 3 No More Cocktails For the final three bosses, circle around whichever one is on the bottom right. 4 The Morning After Spend any left-over money on extra lives. The part where two toilets appear at the bottom left and spit out bottles is very hard. There will be two runs of green bottles. The first will go up slightly before reaching the right of the screen and the second will go up along the right edge before circling round the top. Position yourself in between them. When navigating the field of flying toasters, don't fire your weapons. This will avoid the counter-shots when each toaster is destroyed. After that, watch out for the two shots spat high out the top of the small pink cup. This cup takes a lot of damage but is easy to ignore. You can sometimes duck between the cup and its shots. It will go off screen by itself eventually. Immediately after there are three exploding apple cores coming at you, wait for the alarm clocks to appear at the right side of the screen. Then position yourself under the bottom one. This should allow you to destroy them quickly and avoid their shots. The bottom right of the screen is a good place to be for the second phase of the final boss to dodge targeted shots and destroy the spawned alarm clocks. General advice: If you cannot catch an enemy up because they are moving the same speed as you, try moving towards them to give your bullets time to catch up. Position your ship in anticipation of homing shots so they will go where you want to make them easy to dodge. Honing shots aim towards the top (the bottle cap) of your main weapon. Therefore the top left and top right of the screen are good places for them to go. ============================================================================= WEB LINKS SourceForge home https://sourceforge.net/projects/lasteichhof/ Alpha-Helix used to have a website at http://www.ife.ee.ethz.ch/~ammann/alphahelix/eichhof/. The Internet Archive has an archived version at https://web.archive.org/web/20050829001932/http://www.ife.ee.ethz.ch/~ammann/ alphahelix/eichhof/
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