UnityWebTools.NET is a C# library designed to simplify the handling of UnityWebData
(*.data) files within Unity WebGL game by providing unpack and repack functionality to modify the game assets. This library serves as a supplementary addition to AssetsTools.NET library, enhancing your capabilities when working with Unity game data.
- Unpack UnityWebData: UnityWebTools simplifies the process of unpacking
UnityWebData
files, allowing you to effortlessly access their contents. - Repack UnityWebData: With UnityWebTools, repacking
UnityWebData
files is a breeze, making it convenient to modify game's assets.
Using UnityWebTools.NET is simple!
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Install UnityWebTools.NET:
dotnet add package Kiraio.UnityWebTools.NET --version <latest_version_available>
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Start using it:
// Important! Import the namespace. using Kiraio.UnityWebTools; // Check if the file is a valid UnityWebData file. bool valid = UnityWebToolUtils.IsUnityWebData("WebGL.data"); // Extract the UnityWebData (*.data) file. // Unpack(string webDataFile, string outputDirectory (Optional)). // Return output directory path. string output = UnityWebTool.Unpack("WebGL.data"); // Compress folder as UnityWebData (*.data) file. // Pack(string sourceFolder, string outputFile (Optional)). // Return output file path. UnityWebTool.Pack(output);
Contributions are welcome! If you have suggestions, bug reports, or would like to contribute code, feel free to make Issues/Pull Requests.
This project is licensed under GNU GPL 3.0.
For more information about the GNU General Public License version 3.0 (GNU GPL 3.0), please refer to the official GNU website: https://www.gnu.org/licenses/gpl-3.0.html
This tool is intentionally created as a modding tool. I didn't condone any piracy in any forms such as taking the game visual and sell it illegally which harm the original developer. Use the tool at your own risk (DWYOR - Do What You Own Risk).