Process process = Process.GetProcessesByName("iw4m").FirstOrDefault();
int result = process.Read<int>(0xFFFFFFFF);
byte[] results = process.Read<byte>(0xFFFFFFFF, 16);
process.Write<float>(0xFFFFFFFF, 120.0f);
process.Write<byte>(0xFFFFFFFF, 0x90, 0x90, 0x90, 0x90);
UIntPtrEx[] results = process.Scan(0x0, UIntPtrEx.MaxValue, 0x90, 0x90, 0x90, 0x90);
process.Call(0xFFFFFFFF, 0, "disconnect");
process.UserCall(0xFFFFFFFF, "devmap mp_crash", 0);
process.LoadLibraryA("library.dll");
IntPtrEx absoluteAddress = process.CalculatePointer(0x435F34, 0x15, 0x00, 0x55, 0x120);
IntPtrEx absoluteAddress = process.CalculatePointer("UnityPlayer.dll", 0x435F34, 0x15, 0x00, 0x55, 0x120);
process.GetMainWindow().X += 100;
process.GetMainWindow().Y += 100;
process.GetMainWindow().Width = 1920;
process.GetMainWindow().Height = 1080;
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A Lightweight .NET External Process Memory Library
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kruumy/another-dotnet-external-memory-library
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A Lightweight .NET External Process Memory Library
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