This HDRP project is a collection of scenes showcasing the use of the new water system in various scenarios.
You can clone the repository using tools like Git, Github Desktop, or Sourcetree. You can also download a zipped version using the green button on Github
3 scenarios are available in the project.
This scene use an infinite water surface to simulate the ocean. In addition, this scene uses water deformers and foam generators to improve the visual around the shoreline. There are also examples of how to use custom render textures to generate water deformers.
In play mode a 3rd Person controller is used to visit the island.
Keybord controls:
- W/Z or up arrow: forward
- S or down arrow: backward
- A/Q or left arrow: left
- D or right arrow: right
- Space: jump
A game pad can be used too.
This scene use instanced quads for the water surface in addition to a current map to simulate the flow. In play mode there are 2 fix cameras. TAB key is used to switch between them.
This scene demonstrate the pool parameters and how to use custom render textures for water deformers. In play mode a 3rd Person controller is used.
This demo use Speedtree for some assets.
The repo owners will not accept pull requests, GitHub review requests, or any other GitHub-hosted issue management requests.
For more information about water in HDRP: