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2.3 Face Schema
A Face
represents a single planar wall, roof, or floor. Faces
form the backbone of the geometry within Honeybee models by parenting Apertures
, Doors
and Shades
while also defining the volume of Rooms
.
The "face_type"
key must be one of the following:
Wall
Floor
RoofCeiling
AirWall
The "boundary_condition"
can be any of the object described in the boundary conditions documentation.
Child Apertures
can be found underneath the optional "apertures"
key and child Doors
can be found underneath the optional "doors"
key. These Apertures
and Doors
are expected to be co-planar with their parent Face
and the Face
geometry should NOT have holes cut in it for these child objects. If there's a particular simulation engine that requires holes to be cut in the parent Face
, this is done automatically upon export and so holes for child Apertures
and Doors
should never be included in files conforming to the Honeybee schema.
The Face
also possesses a key for "indoor_shades"
, which can represent objects like the interior half of light shelves, as well as an "outdoor_shades"
key, which can be used to represent overhangs, balconies, etc.