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Add full localizations with settings
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lamnguyenkhoa committed May 4, 2023
1 parent 92efe53 commit 66123f0
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Showing 14 changed files with 840 additions and 1,236 deletions.
8 changes: 8 additions & 0 deletions Assets/AddressableAssetsData/WebGL.meta

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8 changes: 8 additions & 0 deletions Assets/AddressableAssetsData/Windows.meta

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26 changes: 26 additions & 0 deletions Assets/AddressableAssetsData/link.xml
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@@ -0,0 +1,26 @@
<linker>
<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
</assembly>
<assembly fullname="Unity.Localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Localization.Locale" preserve="all" />
<type fullname="UnityEngine.Localization.Tables.SharedTableData" preserve="all" />
<type fullname="UnityEngine.Localization.Tables.StringTable" preserve="all" />
<type fullname="UnityEngine.Localization.LocaleIdentifier" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Localization.Metadata.MetadataCollection" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Localization.Tables.DistributedUIDGenerator" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Localization.Tables.SharedTableData/SharedTableEntry" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Localization.Metadata.SmartFormatTag" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Localization.Tables.TableEntryData" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Object" preserve="all" />
</assembly>
</linker>
7 changes: 7 additions & 0 deletions Assets/AddressableAssetsData/link.xml.meta

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4 changes: 4 additions & 0 deletions Assets/LocalSettings/Tables/UIText Shared Data.asset
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Expand Up @@ -191,6 +191,10 @@ MonoBehaviour:
m_Key: blackTeamWinKey
m_Metadata:
m_Items: []
- m_Id: 6223175386390528
m_Key: languageKey
m_Metadata:
m_Items: []
m_Metadata:
m_Items: []
m_KeyGenerator:
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4 changes: 4 additions & 0 deletions Assets/LocalSettings/Tables/UIText_en.asset
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Expand Up @@ -224,6 +224,10 @@ MonoBehaviour:
m_Localized: Black team win!
m_Metadata:
m_Items: []
- m_Id: 6223175386390528
m_Localized: Language
m_Metadata:
m_Items: []
references:
version: 2
RefIds:
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4 changes: 4 additions & 0 deletions Assets/LocalSettings/Tables/UIText_vi.asset
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Expand Up @@ -222,6 +222,10 @@ MonoBehaviour:
m_Localized: "Qu\xE2n \u0111en th\u1EAFng!"
m_Metadata:
m_Items: []
- m_Id: 6223175386390528
m_Localized: "Ng\xF4n ng\u1EEF"
m_Metadata:
m_Items: []
references:
version: 2
RefIds:
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