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removed the game repository, game factory, and game interface.
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Original file line number | Diff line number | Diff line change |
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@@ -1,44 +1,63 @@ | ||
using System; | ||
// Dot | ||
// Copyright (C) 2020-2024 Dust in the Wind | ||
// | ||
// This program is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU General Public License as published by | ||
// the Free Software Foundation, either version 3 of the License, or | ||
// (at your option) any later version. | ||
// | ||
// This program is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License for more details. | ||
// | ||
// You should have received a copy of the GNU General Public License | ||
// along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
|
||
namespace DustInTheWind.Dot.AdventureGame.GameModel | ||
namespace DustInTheWind.Dot.AdventureGame.GameModel; | ||
|
||
public class GameTimer | ||
{ | ||
public class GameTimer | ||
{ | ||
private DateTime? startTime; | ||
private TimeSpan totalPlayTime; | ||
private DateTime? startTime; | ||
private TimeSpan totalPlayTime; | ||
|
||
public TimeSpan TotalPlayTime | ||
{ | ||
get => startTime.HasValue | ||
? totalPlayTime + (DateTime.UtcNow - startTime.Value) | ||
: totalPlayTime; | ||
set => totalPlayTime = value; | ||
} | ||
public TimeSpan TotalPlayTime | ||
{ | ||
get => startTime.HasValue | ||
? totalPlayTime + (DateTime.UtcNow - startTime.Value) | ||
: totalPlayTime; | ||
set => totalPlayTime = value; | ||
} | ||
|
||
public GameTimer() | ||
{ | ||
} | ||
public GameTimer() | ||
{ | ||
} | ||
|
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public GameTimer(TimeSpan initialValue) | ||
{ | ||
totalPlayTime = initialValue; | ||
} | ||
public GameTimer(TimeSpan initialValue) | ||
{ | ||
totalPlayTime = initialValue; | ||
} | ||
|
||
public void Start() | ||
{ | ||
if (startTime.HasValue) | ||
return; | ||
public void Start() | ||
{ | ||
if (startTime.HasValue) | ||
return; | ||
|
||
startTime = DateTime.UtcNow; | ||
} | ||
startTime = DateTime.UtcNow; | ||
} | ||
|
||
public void Stop() | ||
public void Stop() | ||
{ | ||
if (startTime.HasValue) | ||
{ | ||
if (startTime.HasValue) | ||
{ | ||
totalPlayTime += DateTime.UtcNow - startTime.Value; | ||
startTime = null; | ||
} | ||
totalPlayTime += DateTime.UtcNow - startTime.Value; | ||
startTime = null; | ||
} | ||
} | ||
|
||
public void Clear() | ||
{ | ||
startTime = null; | ||
totalPlayTime = default; | ||
} | ||
} |
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