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Create script.js #562

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59 changes: 59 additions & 0 deletions script.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,59 @@
const container = document.querySelector('.game-container');
const snake = document.getElementById('snake');
const food = document.getElementById('food');

let snakeX = 2;
let snakeY = 2;
let foodX = 5;
let foodY = 5;
let gridSize = 20;
let snakeXSpeed = 0;
let snakeYSpeed = 0;

function update() {
snakeX += snakeXSpeed;
snakeY += snakeYSpeed;

// Check for collision with the food
if (snakeX === foodX && snakeY === foodY) {
foodX = Math.floor(Math.random() * (gridSize - 1));
foodY = Math.floor(Math.random() * (gridSize - 1));
}

// Check for collision with the wall
if (snakeX < 0 || snakeX >= gridSize || snakeY < 0 || snakeY >= gridSize) {
alert('Game Over');
location.reload(); // Reload the page to restart the game
return;
}

snake.style.left = snakeX * gridSize + 'px';
snake.style.top = snakeY * gridSize + 'px';
food.style.left = foodX * gridSize + 'px';
food.style.top = foodY * gridSize + 'px';

requestAnimationFrame(update);
}

document.addEventListener('keydown', (event) => {
switch (event.key) {
case 'ArrowUp':
snakeXSpeed = 0;
snakeYSpeed = -1;
break;
case 'ArrowDown':
snakeXSpeed = 0;
snakeYSpeed = 1;
break;
case 'ArrowLeft':
snakeXSpeed = -1;
snakeYSpeed = 0;
break;
case 'ArrowRight':
snakeXSpeed = 1;
snakeYSpeed = 0;
break;
}
});

update();