a lightweight module to sync JS objects in realtime across tabs / windows of a browser.
❗ v1.1.x: Now a modular lerna repo! Synchronization strategies have been split out into separate packages.
See my battle with browser tabs for detailed information regarding the issues localsync solves.
- Uses local storage event emitters to sync objects in realtime across tabs.
- Never calls the tab that the event occurred on.
- Falls back to cookie polling internally if using an unsupported browser (IE 9+ / Edge).
- Isomorphic.
- Tested with mocha.
npm install -S localsync
import localsync from 'localsync'
/** Create an action that will trigger a sync to other tabs. */
const action = (userID, first, last) => ({ userID, first, last })
/** Create a handler that will run on all tabs that did not trigger the sync. */
const handler = (value, old, url) => {
console.info(`Another tab at url ${url} switched user from "${old.first} ${old.last}" to "${value.first} ${value.last}".`)
// do something with value.userID
}
/** Create a synchronizer. localsync supports N number of synchronizers for different things across your app. The key 'user' defines a localsync synchronization channel. */
const usersync = localsync('user', action, handler)
/**
* Start synchronizing.
* Passing true tells localsync to poll the current storage mechanism once on
* start for any pre-existing state that may be there (cross session).
* Defaults to false - may change to true in a future major version.
*/
usersync.start(true)
/** IE / Edge do not support local storage across multiple tabs. localsync will automatically fallback to a cookie polling mechanism here. You don't need to do anything else. */
if(usersync.isFallback)
console.warn('browser doesnt support local storage synchronization, falling back to cookie synchronization.')
/** Trigger an action that will get handled on other tabs. */
usersync.trigger(1, 'jimmy', 'john')
console.info(usersync.mechanism) /** => 'storagesync' on chrome, 'cookiesync' on IE */
setTimeout(() => {
/** Trigger another action in 5 seconds. */
usersync.trigger(2, 'jane', 'wonka')
}, 5000)
setTimeout(() => {
/** If its still running, stop syncing in 10 seconds. */
if(usersync.isRunning)
usersync.stop()
}, 10000)
localsync has a singular purpose: to synchronize events from one client to many using a common interface and the least invasive mechanism for the current browsing medium.
Internally, localsync is comprised of several small sync
packages that all adhere to the common localsync interface. The main localsync package does no actual synchronization on its own but rather determines the most appropriate synchronization strategy and calls upon the necessary packages to invoke it. All the packages with brief descriptions are listed here:
Guaranteed synchronization between clients of the same browser (Chrome
- localsync - Determines synchronization mechanism and invokes it.
Mechanism packages
- 🚅 storagesync - Synchronizes data in a push fashion using local storage
storage
event for a given browser. - 🍪 cookiesync - Synchronizes data via cookie polling mechanism for a given browser.
- 💻 serversync - Mocks the localsync interface on server environments but does no actual synchronization (for now).
The primary goal of 2.0 is to enable cross-browser localsync (Chrome
- 🚀 webrtcsync - Synchronizes data across any supporting browser using WebRTC technology.
✈️ socketsync - Synchronizes data across any supporting browser using web sockets technology (Fallback for WebRTC).
const sync = localsync(key: string, action: (...args) => payload, handler: payload => {}, [opts: Object])
const { start, stop, trigger, isRunning, isFallback } = sync
key: a string that is used for this synchronization instance (you may have multiple instances of localsync each with different keys to sync different types of data).
action: a function that will be called when this client's trigger function is invoked. The action will be passed any arguments provided to the trigger function and should return the payload to be delivered to other clients for the given localsync key.
handler: a function that will be invoked on this client when any other client's trigger function is invoked. NOTE: This handler will NEVER be called due to this clients trigger function being called, only other clients.
opts: An optional object argument that may be specified to control how localsync operates. Supported values are shown below.
name | type | default | description |
---|---|---|---|
tracing |
boolean |
false |
toggles tracing for debugging purposes |
logger |
Object |
console |
the logger object to trace to |
loglevel |
string |
'info' |
the log level to use when tracing (error , warn , info , trace ) |
pollFrequency |
number |
3000 |
fallback: cookiesync the number in milliseconds that should be used for cookie polling |
idLength |
number |
8 |
fallback: cookiesync the number of characters to use for tracking the current instance (tab) |
path |
string |
'/' |
fallback: cookiesync The path to use for cookies |
secure |
boolean |
false |
fallback: cookiesync Whether to set the secure flag on cookies or not (not recommended) |
httpOnly |
boolean |
false |
fallback: cookiesync Whether to set the http only flag on cookies or not |
Interface of returned localsync object
name | type | defaults | description |
---|---|---|---|
start |
function |
N/A |
Call to start syncing. Accepts one boolean parameter (default false). If passed true, will run the synchronization on start. |
stop |
function |
N/A |
Call to stop syncing |
trigger |
function |
N/A |
Call to trigger a sync to occur to all other clients |
mechanism |
string |
`(storage | cookie |
isRunning |
boolean |
false |
Is synchronization currently enabled |
isFallback |
boolean |
false |
Is the selected mechanism a fallback strategy |
isServer |
boolean |
false |
Is the current client running in a server environment |
To setup localsync for use in development run the following steps at CLI:
npm i -g lerna@latest
git clone https://github.com/noderaider/localsync
cd localsync
lerna bootstrap
lerna run start
Then from your project:
npm link ../localsync/packages/localsync
# start your project, localsync should hot reload as you update its source code.
Feature requests and pull requests encouraged!