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Use relinker in Android #158

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fourlastor
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This PR changes the default gdx native loader to relinker, to fix some issues in loading native libraries in Android SDK < 23

@Berstanio
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Berstanio commented May 21, 2024

This would only work for libGDX core natives, not any extension which is probably also relevant.
If ReLinker is really the better way to load natives on android, I think we rather need a way to implement it here:
https://github.com/libgdx/gdx-jnigen/blob/c2a35efd7d22e958f777d4703c0545114cc747fd/gdx-jnigen-loader/src/main/java/com/badlogic/gdx/utils/SharedLibraryLoader.java#L168

or provide a way to override the default behaviour with something like SharedLibraryLoader#androidNativeLoader

@tommyettinger
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Yeah, this does only load libGDX with ReLinker... I'm not even sure if Box2D would be loaded by ReLinker with this PR, and it's used in a lot of Android games. Switching the minimum SDK version to 23 seems like it should work, I just don't know how many devices would be affected. That's over 10 versions back from the current version, right?

@fourlastor
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I think what you're saying makes sense, sorry for the late reply! I'll work on this as soon as I have some time (likely this weekend/next week)

@fourlastor
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Switching the minimum SDK version to 23 seems like it should work, I just don't know how many devices would be affected. That's over 10 versions back from the current version, right?

If that would be the case, yes, I do have reports of failing to load shared libraries (even with relinker) up to Android 12 though (API 31-32), so I'm not entirely sold on that. 12 is a significantly lower percentage of the market (see https://apilevels.com/)

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3 participants