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# Changelog | ||
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## v1.3 — 2024-06-16 | ||
Tested to work on game version 207.71 | ||
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* Reorganizes options | ||
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Meta: | ||
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* Add `CHANGELOG.md` | ||
* Update icon | ||
* Update cover photo | ||
* Update `LICENSE` | ||
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## v1.2 — 2022-07-24 | ||
Tested to work on game version 203.54 | ||
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* Expands customization options (range of coloring highlight) | ||
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## v1.1 — 2022-07-24 | ||
Tested to work on game version 203.54 | ||
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* Adds customization options regarding hint display | ||
* coloring (on or off) | ||
* capitalization (key words, whole clue, and none) | ||
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## v1.0 — 2022-05-25 | ||
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* Initial release |
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Creative Commons Legal Code | ||
Copyright (C) 2022–2023 by librarianmage <[email protected]> | ||
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CC0 1.0 Universal | ||
Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted. | ||
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<?xml version="1.0" encoding="utf-8" ?> | ||
<options> | ||
<option ID="Books_FinderOfRuin_Highlight" DisplayText="Highlight hint text" Category="Finder of Ruin" Type="Combo" Values="None,Key Words,Entire Clue" Default="Key Words"/> | ||
<option ID="Books_FinderOfRuin_HighlightStyle" DisplayText="Highlight color style" Category="Finder of Ruin" Type="Combo" Values="White,Colored Key Words" Default="Colored Key Words" /> | ||
<option ID="Books_FinderOfRuin_Capitalization" DisplayText="CAPTIALIZE hint text" Category="Finder of Ruin" Type="Combo" Values="Default,Key Words,Entire Clue" Default="Default" /> | ||
<option ID="Books_FinderOfRuin_EnableFormatting" DisplayText="Enable clue formatting" Category="Finder of Ruin" Type="Checkbox" Default="Yes"> | ||
<helptext> | ||
Add visual indicators to the Ruin of House Isner clues, found in white-titled books. | ||
</helptext> | ||
</option> | ||
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<option ID="Books_FinderOfRuin_EnableHighlight" Requires="Books_FinderOfRuin_EnableFormatting==Yes" DisplayText="Enable hint text highlighting" Category="Finder of Ruin" Type="Checkbox" Default="Yes"> | ||
<helptext> | ||
Adds color-based indicators to Ruin of Isner clues. | ||
</helptext> | ||
</option> | ||
<option ID="Books_FinderOfRuin_HighlightSpan" Requires="Books_FinderOfRuin_EnableFormatting==Yes,Books_FinderOfRuin_EnableHighlight==Yes" DisplayText="Span of highlight" Category="Finder of Ruin" Type="Combo" Values="Key Words,Entire Clue" Default="Key Words"> | ||
<helptext> | ||
Controls which parts of the clue gets highlighted. | ||
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{{W|Key Words}}: The phrases "masterwork", "Ruin", and "House Isner" will be highlighted. | ||
{{W|Entire Clue}}: The entire clue phrase will be highlighted. | ||
</helptext> | ||
</option> | ||
<option ID="Books_FinderOfRuin_HighlightStyle" Requires="Books_FinderOfRuin_EnableFormatting==Yes,Books_FinderOfRuin_EnableHighlight==Yes" DisplayText="Highlight color style" Category="Finder of Ruin" Type="Combo" Values="Only White,Colored Key Words" Default="Colored Key Words"> | ||
<helptext> | ||
Controls how the clue gets colored. | ||
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{{W|Only White}}: The above span will be colored in {{Y|a brighter white}}. | ||
{{W|Colored Key Words}}: The phrases "{{c|masterwork}}", "{{r|Ruin}}", and "{{M|House Isner}}" will be colored distinctively, while the rest of the span will be in a {{Y|brighter white}}. | ||
</helptext> | ||
</option> | ||
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<option ID="Books_FinderOfRuin_EnableUppercasing" Requires="Books_FinderOfRuin_EnableFormatting==Yes" DisplayText="Enable uppercasing hint text" Category="Finder of Ruin" Type="Checkbox" Default="No"> | ||
<helptext> | ||
Adds case-based indicators to Ruin of Isner clues. | ||
</helptext> | ||
</option> | ||
<option ID="Books_FinderOfRuin_UppercasingSpan" Requires="Books_FinderOfRuin_EnableFormatting==Yes,Books_FinderOfRuin_EnableUppercasing==Yes" DisplayText="Span of uppercasing" Category="Finder of Ruin" Type="Combo" Values="Key Words,Entire Clue" Default="Key Words"> | ||
<helptext> | ||
Controls which parts of the clue gets uppercased. | ||
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{{W|Key Words}}: The phrases "MASTERWORK", "RUIN", and "HOUSE ISNER" will be uppercased. | ||
{{W|Entire Clue}}: The entire clue phrase will be uppercased. | ||
</helptext> | ||
</option> | ||
<option ID="Books_FinderOfRuin_OptionsVersion" Requires="Books_FinderOfRuin_EnableFormatting==Yes,Books_FinderOfRuin_EnableFormatting==No" Category="Finder of Ruin" Type="Slider" Default="0"> | ||
</option> | ||
</options> |
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# Finder of Ruin | ||
A mod that aids in the finding of the Ruin of House Isner by making the clues a bit more obvious. | ||
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The mod offers two aids: coloring or capitalizing the hint text (key words or the entire clue). | ||
The mod offers two aids: coloring or uppercasing the hint text (key words or the entire clue). | ||
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Tested to work on game version 203.54 | ||
Tested to work on game version 207.71 | ||
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[Github Page](https://github.com/librarianmage/FinderOfRuin) \| [Workshop Page](https://steamcommunity.com/sharedfiles/filedetails/?id=2812261314) \| [My Caves of Qud Mods (Steam Workshop)](https://steamcommunity.com/profiles/76561198836298826/myworkshopfiles/?appid=333640) | ||
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## Installation | ||
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Please refer to the Caves of Qud Wiki for [mod installation instructions](https://wiki.cavesofqud.com/wiki/Modding:Installing_a_mod). | ||
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## Development | ||
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In order for type-checking and auto-completion to work, place the game-generated `Mods.csproj` into the parent directory of this folder. | ||
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## License | ||
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I share the source of my mods with the intent that they can be useful for others. To this end, the code of this mod has been released with the Zero-Clause BSD (0BSD) license and the assets of this mod (namely, files in the `Assets/` folder) have been released with the Creative Commons Zero v1.0 Universal (CC0-1.0) license. |
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using System; | ||
using System.Collections.Generic; | ||
using System.Collections.ObjectModel; | ||
using System.Text.RegularExpressions; | ||
using ConsoleLib.Console; | ||
using static FinderOfRuin.Options.Formatting; | ||
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namespace FinderOfRuin | ||
{ | ||
/// <summary> | ||
/// Utilities for formatting Isner clues. | ||
/// </summary> | ||
public static class LoreFormatter | ||
{ | ||
/// <remarks> | ||
/// Inspired by <see href="https://stackoverflow.com/a/7899205">Scott Rippey's StackOverflow answer</see>. | ||
/// </remarks> | ||
private const string MatchingCurlyBraces = | ||
@"(?:[^\{\}]|(?<open>\{)|(?<-open>\}))+(?(open)(?!))"; | ||
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/// <remarks> | ||
/// Made public for <see cref="Patches.FormattingPatcher"/>. | ||
/// </remarks> | ||
public static readonly string CluePattern = $@"\{{({MatchingCurlyBraces})\}}"; | ||
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/// <summary> | ||
/// Matches the entire clue fragment. The first group is the inner clue text. | ||
/// </summary> | ||
public static readonly Regex ClueRegex = new(CluePattern); | ||
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private static readonly string ClueInnerPattern = $@"(?<=\{{){MatchingCurlyBraces}(?=\}})"; | ||
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/// <summary> | ||
/// Matches the inner clue text, without the braces. | ||
/// </summary> | ||
public static readonly Regex ClueInnerRegex = new(ClueInnerPattern); | ||
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/// <summary> | ||
/// Formats the entire clue based on <see cref="Options.Formatting" />. | ||
/// </summary> | ||
/// <remarks> | ||
/// This function gets used as a <see cref="MatchEvaluator" />. | ||
/// </remarks> | ||
/// <returns> | ||
/// The formatted match. | ||
/// </returns> | ||
/// <param name="ClueMatch"> | ||
/// A <see cref="Match"/> of the inside of a clue. | ||
/// </param> | ||
public static string FormatClueInner(Match ClueMatch) | ||
{ | ||
var clue = ClueMatch.Value; | ||
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if (!WantEntireClue) | ||
{ | ||
return clue; | ||
} | ||
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if (Highlight.WantEntireClue) | ||
{ | ||
clue = Highlight.Style switch | ||
{ | ||
Highlight.HighlightStyle.OnlyWhite => Markup.Color("Y", clue), | ||
Highlight.HighlightStyle.ColoredKeyWords => Markup.Color("Y", clue), | ||
_ | ||
=> throw new ArgumentOutOfRangeException( | ||
nameof(Highlight.HighlightStyle), | ||
$"Finder of Ruin: Unexpected highlight style: {Highlight.Style}" | ||
) | ||
}; | ||
} | ||
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if (Uppercasing.WantEntireClue) | ||
{ | ||
clue = ColorUtility.ToUpperExceptFormatting(clue); | ||
} | ||
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return clue; | ||
} | ||
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private const string KeyWordPattern = @"(?:masterwork)|(?:Ruin)|(?:House Isner)"; | ||
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/// <summary> | ||
/// Matches the notable key words. | ||
/// </summary> | ||
public static readonly Regex KeyWordRegex = new(KeyWordPattern); | ||
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/// <summary> | ||
/// Map of key word to color format. | ||
/// </summary> | ||
public static readonly ReadOnlyDictionary<string, string> KeyWordColors = | ||
new( | ||
new Dictionary<string, string> | ||
{ | ||
{ "masterwork", "c" }, | ||
{ "Ruin", "r" }, | ||
{ "House Isner", "M" } | ||
} | ||
); | ||
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/// <summary> | ||
/// Formats the key word matches based on <see cref="Options.Formatting" />. | ||
/// </summary> | ||
/// <remarks> | ||
/// This function gets used as a <see cref="MatchEvaluator" />. | ||
/// </remarks> | ||
/// <returns> | ||
/// The formatted match. | ||
/// </returns> | ||
/// <param name="KeyWordMatch"> | ||
/// A <see cref="Match"/> of a key word. | ||
/// </param> | ||
public static string FormatKeyWords(Match KeyWordMatch) | ||
{ | ||
var keyWord = KeyWordMatch.Value; | ||
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if (!WantKeyWords) | ||
{ | ||
return keyWord; | ||
} | ||
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if (Highlight.WantKeyWords) | ||
{ | ||
keyWord = Highlight.Style switch | ||
{ | ||
Highlight.HighlightStyle.OnlyWhite => Markup.Color("Y", keyWord), | ||
Highlight.HighlightStyle.ColoredKeyWords | ||
=> KeyWordColors.TryGetValue(keyWord, out var color) | ||
? Markup.Color(color, keyWord) | ||
: keyWord, | ||
_ | ||
=> throw new ArgumentOutOfRangeException( | ||
nameof(Highlight.HighlightStyle), | ||
$"Finder of Ruin: Unexpected highlight style: {Highlight.Style}" | ||
) | ||
}; | ||
} | ||
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if (Uppercasing.WantKeyWords) | ||
{ | ||
keyWord = ColorUtility.ToUpperExceptFormatting(keyWord); | ||
} | ||
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return keyWord; | ||
} | ||
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///<summary>Formats an Isner clue.</summary> | ||
///<remarks>For use in <see cref="Patches.LoreFormatterPatch"/>.</remarks> | ||
public static string FormatLore(string Lore) | ||
{ | ||
if (!Wanted) | ||
{ | ||
return Lore; | ||
} | ||
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if (WantKeyWords) | ||
{ | ||
var keyWordMatcher = new MatchEvaluator(FormatKeyWords); | ||
Lore = KeyWordRegex.Replace(Lore, keyWordMatcher); | ||
} | ||
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if (WantEntireClue) | ||
{ | ||
var clueMatcher = new MatchEvaluator(FormatClueInner); | ||
Lore = ClueInnerRegex.Replace(Lore, clueMatcher); | ||
} | ||
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return Lore; | ||
} | ||
} | ||
} |
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