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// TODO: Optimize by having a VelloDiagnostics resource which counts render objects both for introspection and quick determination of whether we have anything to render.
// See https://github.com/linebender/bevy_vello/issues/117
let is_empty = render_texts.is_empty() && render_scenes.is_empty();
#[cfg(feature = "svg")]
let is_empty = is_empty && render_svgs.is_empty();