LOOT is a plugin load order optimisation tool for TES III: Morrowind, TES IV: Oblivion, TES V: Skyrim, TES V: Skyrim Special Edition, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 4 VR. It is designed to assist mod users in avoiding detrimental conflicts, by automatically calculating a load order that satisfies all plugin dependencies and maximises each plugin's impact on the user's game.
LOOT also provides some load order error checking, including checks for requirements, incompatibilities and cyclic dependencies. In addition, it provides a large number of plugin-specific usage notes, bug warnings and Bash Tag suggestions.
libloot provides access to LOOT's metadata and sorting functionality, and the LOOT application is built using it.
Releases are hosted on GitHub, and snapshot builds are available on Artifactory. The snapshot build archives are named like so:
libloot-<last tag>-<revisions since tag>-g<short revision ID>_<branch>-<platform>.7z
Refer to .github/workflows/release.yml
for the build process.
The build process assumes that you have already cloned the libloot repository, that the current working directory is its root, and that the following applications are already installed:
cmake
curl
git
pip3
(and therefore Python 3)cargo
and the rest of the Rust toolchain (e.g. via rustup)wget
The list above may be incomplete.
libloot uses the following CMake variables to set build parameters:
Parameter | Values | Default | Description |
---|---|---|---|
BUILD_SHARED_LIBS |
ON , OFF |
ON |
Whether or not to build a shared libloot binary. |
MSVC_STATIC_RUNTIME |
ON , OFF |
OFF |
Whether to link the C++ runtime statically or not when building with MSVC. |
You may also need to set BOOST_ROOT
if CMake cannot find Boost.
The documentation is built using Doxygen, Breathe and Sphinx. Install Doxygen and Python (2 or 3) and make sure they're accessible from your PATH
, then run:
pip install -r docs/api/requirements.txt
sphinx-build -b html docs build/docs/html