With the swf_fu
plugin, rails treats your swf files like any other asset (images, javascripts, etc…).
swf_fu
(pronounced “swif-fu”, bonus joke for french speakers) uses SWFObject 2.2 to embed swf objects in HTML and supports all its options. SWFObject 2 is such a nice library that Adobe now uses it as the official way to embed swf! SWFObject’s project can be found at code.google.com/p/swfobject
swf_fu
has been tested with rails v2.0 up to v3.0b and has decent test coverage so rake test:plugins
should reveal any incompatibility. Comments and pull requests welcome: github.com/marcandre/swf_fu
Assuming you have git installed (check with git version
), it is easy to install from your applications directory:
rails plugin install git://github.com/marcandre/swf_fu.git # rails 3 script/plugin install git://github.com/marcandre/swf_fu.git # rails 2 (starting at 2.0.2)
For older versions of rails
or without git
, you can always download swf_fu
from github and then install it manually:
rails plugin install ~/Download/swf_fu # rails 3 script/plugin install ~/Downloads/swf_fu # rails 2.x
To embed a swf file, use swf_tag
:
<%= swf_tag "i_like_flashing" %>
Exactly like images and javascripts, swf_tag
will use swf_path
to determine the path of the swf file; it will assume it is in /public/swfs/
unless specified otherwise and it will add the “.swf” extension automatically.
You can specify alternate content either with the options :alt => "Get Flash!"
or you can use swf_tag
as a block:
<% swf_tag "i_like_flashing" do %> Get Flash <% end %>
-
:id
- the DOMid
of the flashobject
element that is used to contain the Flash object; defaults to the name of the swf insource
-
:width, :height
- the width & height of the Flash object. Defaults to “100%”. These could also specified using :size -
:size
- the size of the Flash object, in the form “400x300”. -
:mode
- Either :dynamic (default) or :static. Refer to SWFObject’s doc -
:flashvars
- a Hash of variables that are passed to the swf. Can also be a string like"foo=bar&hello=world"
. Defaults to{:id => the DOM id}
-
:parameters
- a Hash of configuration parameters for the swf. See Adobe’s doc -
:alt
- HTML text that is displayed when the Flash player is not available. Defaults to a “Get Flash” image pointing to Adobe Flash’s installation page. This can also be specified as a block (see embedding section). In Rails 3, this text is assumed to be HTML, so there is no need to callhtml_safe
on it. -
:flash_version
- the version of the Flash player that is required (e.g. “7” (default) or “8.1.0”) -
:auto_install
- a swf file that will upgrade flash player if needed (defaults to “expressInstall” which was installed byswf_fu
) -
:javascript_class
- specify a javascript class (e.g. “MyFlash”) for your flash object. If it exists, the initialize method will be called. -
:initialize
- arguments to pass to the initialization method of your javascript class. -
:div_id
- the DOMid
of the containing div itself. Defaults to"#{option[:id]}_div"
-
:switch_off_auto_hide_show
- switch off SWFObject’s default hide/show behavior. SWFObject temporarily hides your SWF or alternative content until the library has decided which content to display. Defaults to nil.
You can override these default options with a global setting:
ActionView::Base.swf_default_options = {:mode => :static} # All swf_tag will use the static mode by default
Any of these options can be a Proc
, in which case it will be called each time swf_tag is called.
For example, the following will generate unique IDs:
my_swf_counter = 0 ActionView::Base.swf_default_options[:id] = Proc.new{"swf_unique_id_#{my_swf_counter+=1}"}
swf_fu
will add ‘swfobject’ to the list of default javascript files. If you don’t include the default javascripts, a simple javascript_include "swfobject"
is needed.
swf_tag
implements and relies on swf_path
which behaves in a similar fashion to image_path
, javascript_path
, etc…:
swf_path("example") => "/swfs/example.swf" swf_path("example.swf") => "/swfs/example.swf" swf_path("fonts/optima") => "/swfs/fonts/optima.swf" swf_path("/fonts/optima") => "/fonts/optima.swf" swf_path("http://www.example.com/game.swf") => "http://www.example.com/game.swf"
It takes into account the global setting asset_host
, like any other asset:
ActionController::Base.asset_host = "http://assets.example.com" image_path("logo.jpg") => "http://assets.example.com/images/logo.jpg" swf_path("fonts/optima") => "http://assets.example.com/swfs/fonts/optima.swf""
Copyright © 2010 Marc-André Lafortune, released under the BSD license