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folder structure for glossary
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2 changes: 1 addition & 1 deletion glossary/abs.md → glossary/abs/README.md
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Expand Up @@ -18,4 +18,4 @@ vec4 abs(vec4 x)
<div class="simpleFunction" data="y = abs(x); "></div>

### See Also
[sign()](index.html#sign.md), [min()](index.html#min.md), [max()](index.html#max.md), [Chapter 05: Shaping Functions](../05/)
[sign()](/glossary/?search=sign), [min()](/glossary/?search=min), [max()](/glossary/?search=max), [Chapter 05: Shaping Functions](../05/)
2 changes: 1 addition & 1 deletion glossary/acos.md → glossary/acos/README.md
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Expand Up @@ -18,4 +18,4 @@ vec4 acos(vec4 x)
<div class="simpleFunction" data="y = acos(x); "></div>

### See Also
[cos()](index.html#cos.md), [sin()](index.html#sin.md), [asin()](index.html#asin.md), [tan()](index.html#tan.md), [atan()](index.html#atan.md), [Chapter 05: Shaping Functions](../05/)
[cos()](/glossary/?search=cos), [sin()](/glossary/?search=sin), [asin()](/glossary/?search=asin), [tan()](/glossary/?search=tan), [atan()](/glossary/?search=atan), [Chapter 05: Shaping Functions](/05/)
2 changes: 1 addition & 1 deletion glossary/all.md → glossary/all/README.md
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Expand Up @@ -26,4 +26,4 @@ bool any(bvec x) { // bvec can be bvec2, bvec3 or bvec4
```

### See Also
[any()](index.html#any.md), [not()](index.html#not.md)
[any()](/glossary/?search=any), [not()](/glossary/?search=not)
2 changes: 1 addition & 1 deletion glossary/any.md → glossary/any/README.md
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Expand Up @@ -26,4 +26,4 @@ bool all(bvec x){ // bvec can be bvec2, bvec3 or bvec4
}
```
### See Also
[any()](index.html#any.md), [not()](index.html#not.md)
[any()](/glossary/?search=any), [not()](/glossary/?search=not)
2 changes: 1 addition & 1 deletion glossary/asin.md → glossary/asin/README.md
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Expand Up @@ -18,4 +18,4 @@ vec4 asin(vec4 x)
<div class="simpleFunction" data="y = asin(x); "></div>

### See Also
[cos](index.html#cos.md), [sin](index.html#sin.md), [acos](index.html#acos.md), [tan](index.html#tan.md), [atan](index.html#atan.md), [Chapter 05: Shaping Functions](../05/)
[cos](/glossary/?search=cos), [sin](/glossary/?search=sin), [acos](/glossary/?search=acos), [tan](/glossary/?search=tan), [atan](/glossary/?search=atan), [Chapter 05: Shaping Functions](/05/)
2 changes: 1 addition & 1 deletion glossary/atan.md → glossary/atan/README.md
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Expand Up @@ -27,4 +27,4 @@ vec4 atan(vec4 y_over_x)
For the second overload, ```atan()``` returns the angle whose tangent is ```y_over_x```. Values returned in this case are in the range -PI to PI.

### See Also
[cos](index.html#cos.md), [acos](index.html#acos.md), [sin](index.html#sin.md), [asin](index.html#asin.md), [atan](index.html#atan.md), [Chapter 05: Shaping Functions](../05/), [Chapter 06: Color](../06/)
[cos](/glossary/?search=cos), [acos](/glossary/?search=acos), [sin](/glossary/?search=sin), [asin](/glossary/?search=asin), [atan](/glossary/?search=atan), [Chapter 05: Shaping Functions](/05/), [Chapter 06: Color](/06/)
2 changes: 1 addition & 1 deletion glossary/attribute.md → glossary/attribute/README.md
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Expand Up @@ -12,4 +12,4 @@ attribute vec4 v_color;
Because the vertex shader is executed one time for each vertex, attributes are specify per vertex data typically with information such as: space position, color, normal direction and texture coordinates of a vertex.

### See Also
[const](index.html#const.md), [uniform](index.html#uniform.md), [varying](index.html#varying.md), [Chapter 03: Uniforms](.../03/)
[const](/glossary/?search=const), [uniform](/glossary/?search=uniform), [varying](/glossary/?search=varying), [Chapter 03: Uniforms](/03/)
15 changes: 0 additions & 15 deletions glossary/bool.md

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15 changes: 15 additions & 0 deletions glossary/bool/README.md
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## Bool
Boolean variable type

### Declaration
```glsl
bool aBool = true;
bool bBool = bool(aInt);
bool cBool = bool(aFloat);
```

### Description
```bool``` data type is either true or false.

### See Also
[void](/glossary/?search=void), [bool](/glossary/?search=bool), [int](/glossary/?search=int), [float](/glossary/?search=float), [bvec2](/glossary/?search=bvec2), [bvec3](/glossary/?search=bvec3), [bvec4](/glossary/?search=bvec4), [struct](/glossary/?search=struct)
2 changes: 1 addition & 1 deletion glossary/bvec2.md → glossary/bvec2/README.md
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Expand Up @@ -18,4 +18,4 @@ bvec2 dBvec2 = bvec2(aBvec3.x, aBvec3.y);
- Providing a vector of higher dimension. The respective values are used to initialize the components.

### See Also
[bool](index.html#bool.md), [int](index.html#int.md), [float](index.html#float.md), [bvec2](index.html#bvec2.md), [bvec3](index.html#bvec3.md), [bvec4](index.html#bvec4.md), [ivec2](index.html#ivec2.md), [ivec3](index.html#ivec3.md), [ivec4](index.html#ivec4.md), [vec2](index.html#vec2.md), [vec3](index.html#vec3.md), [vec4](index.html#vec4.md), [mat2](index.html#mat2.md), [mat3](index.html#mat3.md), [mat4](index.html#mat4.md)
[bool](/glossary/?search=bool), [int](/glossary/?search=int), [float](/glossary/?search=float), [bvec2](/glossary/?search=bvec2), [bvec3](/glossary/?search=bvec3), [bvec4](/glossary/?search=bvec4), [ivec2](/glossary/?search=ivec2), [ivec3](/glossary/?search=ivec3), [ivec4](/glossary/?search=ivec4), [vec2](/glossary/?search=vec2), [vec3](/glossary/?search=vec3), [vec4](/glossary/?search=vec4), [mat2](/glossary/?search=mat2), [mat3](/glossary/?search=mat3), [mat4](/glossary/?search=mat4)
2 changes: 1 addition & 1 deletion glossary/bvec3.md → glossary/bvec3/README.md
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Expand Up @@ -22,4 +22,4 @@ vec3 fBvec3 = bvec3(aBvec2.x, aBvec2.y, aBool);
- Providing a combination of vectors and/or scalars. The respective values are used to initialize the vector. The arguments of the constructor must have at least as many components as the vector that is initialized.

### See Also
[bool](index.html#bool.md), [int](index.html#int.md), [float](index.html#float.md), [bvec2](index.html#bvec2.md), [bvec3](index.html#bvec3.md), [bvec4](index.html#bvec4.md), [ivec2](index.html#ivec2.md), [ivec3](index.html#ivec3.md), [ivec4](index.html#ivec4.md), [vec2](index.html#vec2.md), [vec3](index.html#vec3.md), [vec4](index.html#vec4.md), [mat2](index.html#mat2.md), [mat3](index.html#mat3.md), [mat4](index.html#mat4.md)
[bool](/glossary/?search=bool), [int](/glossary/?search=int), [float](/glossary/?search=float), [bvec2](/glossary/?search=bvec2), [bvec3](/glossary/?search=bvec3), [bvec4](/glossary/?search=bvec4), [ivec2](/glossary/?search=ivec2), [ivec3](/glossary/?search=ivec3), [ivec4](/glossary/?search=ivec4), [vec2](/glossary/?search=vec2), [vec3](/glossary/?search=vec3), [vec4](/glossary/?search=vec4), [mat2](/glossary/?search=mat2), [mat3](/glossary/?search=mat3), [mat4](/glossary/?search=mat4)
2 changes: 1 addition & 1 deletion glossary/bvec4.md → glossary/bvec4/README.md
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Expand Up @@ -18,4 +18,4 @@ vec4 dBvec4 = bvec4(aBvec2.x, aBvec2.y, aBool, aBvec3.x);
- Providing a combination of vectors and scalars. The respective values are used to initialize the components. The arguments of the constructor must have at least as many components as the vector that is initialized.

### See Also
[bool](index.html#bool.md), [int](index.html#int.md), [float](index.html#float.md), [bvec2](index.html#bvec2.md), [bvec3](index.html#bvec3.md), [bvec4](index.html#bvec4.md), [ivec2](index.html#ivec2.md), [ivec3](index.html#ivec3.md), [ivec4](index.html#ivec4.md), [vec2](index.html#vec2.md), [vec3](index.html#vec3.md), [vec4](index.html#vec4.md), [mat2](index.html#mat2.md), [mat3](index.html#mat3.md), [mat4](index.html#mat4.md)
[bool](/glossary/?search=bool), [int](/glossary/?search=int), [float](/glossary/?search=float), [bvec2](/glossary/?search=bvec2), [bvec3](/glossary/?search=bvec3), [bvec4](/glossary/?search=bvec4), [ivec2](/glossary/?search=ivec2), [ivec3](/glossary/?search=ivec3), [ivec4](/glossary/?search=ivec4), [vec2](/glossary/?search=vec2), [vec3](/glossary/?search=vec3), [vec4](/glossary/?search=vec4), [mat2](/glossary/?search=mat2), [mat3](/glossary/?search=mat3), [mat4](/glossary/?search=mat4)
2 changes: 1 addition & 1 deletion glossary/ceil.md → glossary/ceil/README.md
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Expand Up @@ -18,4 +18,4 @@ vec4 ceil(vec4 x)
<div class="simpleFunction" data="y = ceil(x); "></div>

### See Also
[floor](index.html#floor.md), [fract](index.html#fract.md), [mod](index.html#mod.md), [Chapter 05: Shaping Functions](../05/)
[floor](/glossary/?search=floor), [fract](/glossary/?search=fract), [mod](/glossary/?search=mod), [Chapter 05: Shaping Functions](/05/)
2 changes: 1 addition & 1 deletion glossary/clamp.md → glossary/clamp/README.md
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Expand Up @@ -26,4 +26,4 @@ vec4 clamp(vec4 x, float minVal, float maxVal)
<div class="simpleFunction" data="y = clamp(x,0.,1.); "></div>

### See Also
[min](index.html#min.md), [abs](index.html#abs.md), [max](index.html#max.md)
[min](/glossary/?search=min), [abs](/glossary/?search=abs), [max](/glossary/?search=max)
2 changes: 1 addition & 1 deletion glossary/const.md → glossary/const/README.md
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Expand Up @@ -10,4 +10,4 @@ const float PI = 3.14159265359;
```const``` qualifier can be applied to the declaration of any variable to specify that its value will not be changed.

### See also
[attribute](index.html#attribute.md), [uniform](index.html#uniform.md), [varying](index.html#varying.md)
[attribute](/glossary/?search=attribute), [uniform](/glossary/?search=uniform), [varying](/glossary/?search=varying)
2 changes: 1 addition & 1 deletion glossary/cos.md → glossary/cos/README.md
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Expand Up @@ -18,4 +18,4 @@ vec4 cos(vec4 angle)
<div class="simpleFunction" data="y = cos(x); "></div>

### See Also
[acos](index.html#acos.md), [sin](index.html#sin.md), [asin](index.html#asin.md), [tan](index.html#tan.md), [atan](index.html#atan.md), [Chapter 05: Shaping Functions](../05/)
[acos](/glossary/?search=acos), [sin](/glossary/?search=sin), [asin](/glossary/?search=asin), [tan](/glossary/?search=tan), [atan](/glossary/?search=atan), [Chapter 05: Shaping Functions](/05/)
2 changes: 1 addition & 1 deletion glossary/cross.md → glossary/cross/README.md
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Expand Up @@ -16,4 +16,4 @@ vec3 cross(vec3 x, vec3 y)

### See Also

[dot()](index.html#dot.md)
[dot()](/glossary/?search=dot)
2 changes: 1 addition & 1 deletion glossary/dFdx.md → glossary/dFdx/README.md
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Expand Up @@ -13,4 +13,4 @@ genType dFdx(float x);
Available only in the fragment shader, ```dFdx``` return the partial derivative of expression ```p``` in ```x```. Deviatives are calculated using local differencing. Expressions that imply higher order derivatives such as ```dFdx(dFdx(n))``` have undefined results, as do mixed-order derivatives such as ```dFdx(dFdy(n))```. It is assumed that the expression ```p``` is continuous and therefore, expressions evaluated via non-uniform control flow may be undefined.

### See Also
[dFdy()](index.html#dFdy.md)
[dFdy()](/glossary/?search=dFdy)
2 changes: 1 addition & 1 deletion glossary/dFdy.md → glossary/dFdy/README.md
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Expand Up @@ -13,4 +13,4 @@ genType dFdy(float y);
Available only in the fragment shader, ```dFdy``` return the partial derivative of expression ```p``` in ```y```. Deviatives are calculated using local differencing. Expressions that imply higher order derivatives such as ```dFdy(dFdy(n))``` have undefined results, as do mixed-order derivatives such as ```dFdy(dFdx(n))```. It is assumed that the expression ```p``` is continuous and therefore, expressions evaluated via non-uniform control flow may be undefined.

### See Also
[dFdx()](index.html#dFdx.md)
[dFdx()](/glossary/?search=dFdx)
2 changes: 1 addition & 1 deletion glossary/degrees.md → glossary/degrees/README.md
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Expand Up @@ -16,4 +16,4 @@ vec4 degrees(vec4 radians)
```degrees()``` converts a quantity, specified in radians into degrees. That is, the return value is ```(180.0*radians)/PI```

### See Also
[radians](index.html#radians.md)
[radians](/glossary/?search=radians)
2 changes: 1 addition & 1 deletion glossary/distance.md → glossary/distance/README.md
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Expand Up @@ -21,4 +21,4 @@ float distance(vec4 p0, vec4 p1)

### See Also

[length()](index.html#length.md), [normalize()](index.html#normalize.md), [Chapter 07: Shapes](../07/)
[length()](/glossary/?search=length), [normalize()](/glossary/?search=normalize), [Chapter 07: Shapes](/07/)
2 changes: 1 addition & 1 deletion glossary/dot.md → glossary/dot/README.md
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Expand Up @@ -22,4 +22,4 @@ If ```x``` and ```y``` are the same the square root of the dot product is equiva

### See Also

[cross()](index.html#cross.md), [Chapter 07: Shapes](../07/)
[cross()](/glossary/?search=cross), [Chapter 07: Shapes](/07/)
2 changes: 1 addition & 1 deletion glossary/equal.md → glossary/equal/README.md
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Expand Up @@ -21,4 +21,4 @@ bvec4 equal(ivec4 x, ivec4 y)
```equal()``` returns a boolean vector in which each element ```i``` is computed as ```x[i] == y[i]```.

### See Also
[lessThanEqual()](index.html#lessThanEqual.md), [lessThan()](index.html#lessThan.md), [greaterThanEqual()](index.html#greaterThanEqual.md), [greaterThan()](index.html#greaterThan.md), [notEqual()](index.html#notEqual.md), [any()](index.html#any.md), [all()](index.html#all.md), [not()](index.html#not.md)
[lessThanEqual()](/glossary/?search=lessThanEqual), [lessThan()](/glossary/?search=lessThan), [greaterThanEqual()](/glossary/?search=greaterThanEqual), [greaterThan()](/glossary/?search=greaterThan), [notEqual()](/glossary/?search=notEqual), [any()](/glossary/?search=any), [all()](/glossary/?search=all), [not()](/glossary/?search=not)
2 changes: 1 addition & 1 deletion glossary/exp.md → glossary/exp/README.md
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Expand Up @@ -19,4 +19,4 @@ vec4 exp(vec4 x)

### See Also

[log](index.html#log.md), [log2](index.html#log2.md), [exp2](index.html#exp2.md), [Chapter 05: Shaping Functions](../05/)
[log](/glossary/?search=log), [log2](/glossary/?search=log2), [exp2](/glossary/?search=exp2), [Chapter 05: Shaping Functions](/05/)
2 changes: 1 addition & 1 deletion glossary/exp2.md → glossary/exp2/README.md
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Expand Up @@ -19,4 +19,4 @@ vec4 exp2(vec4 x)

### See Also

[log](index.html#log.md), [log2](index.html#log2.md), [exp](index.html#exp.md), [Chapter 05: Shaping Functions](../05/)
[log](/glossary/?search=log), [log2](/glossary/?search=log2), [exp](/glossary/?search=exp), [Chapter 05: Shaping Functions](/05/)
2 changes: 1 addition & 1 deletion glossary/faceforward.md → glossary/faceforward/README.md
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Expand Up @@ -20,4 +20,4 @@ vec4 faceforward(vec4 N, vec4 I, vec4 Nref)
```faceforward()``` orients a vector to point away from a surface as defined by its normal. ```If dot(Nref, I) < 0``` faceforward returns ```N```, otherwise it returns ```-N```.

### See Also
[reflect()](index.html#reflect.md), [refract()](index.html#refract.md)
[reflect()](/glossary/?search=reflect), [refract()](/glossary/?search=refract)
15 changes: 0 additions & 15 deletions glossary/float.md

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15 changes: 15 additions & 0 deletions glossary/float/README.md
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## Float
Floating-point variable type

### Declaration
```glsl
float aFloat = 1.0;
float bFloat = float(aBool);
float cFloat = float(aInt);
```

### Description
```float``` is used for floating point values.

### See Also
[void](/glossary/?search=void), [bool](/glossary/?search=bool), [int](/glossary/?search=int), [float](/glossary/?search=float), [bvec2](/glossary/?search=bvec2), [bvec3](/glossary/?search=bvec3), [bvec4](/glossary/?search=bvec4), [struct](/glossary/?search=struct)
2 changes: 1 addition & 1 deletion glossary/floor.md → glossary/floor/README.md
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Expand Up @@ -18,4 +18,4 @@ vec4 floor(vec4 x)
<div class="simpleFunction" data="y = floor(x); "></div>

### See Also
[ceil](index.html#ceil.md), [fract](index.html#fract.md), [mod](index.html#mod.md), [Chapter 05: Shaping Functions](../05/)
[ceil](/glossary/?search=ceil), [fract](/glossary/?search=fract), [mod](/glossary/?search=mod), [Chapter 05: Shaping Functions](/05/)
2 changes: 1 addition & 1 deletion glossary/fract.md → glossary/fract/README.md
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Expand Up @@ -18,4 +18,4 @@ vec4 fract(vec4 x)
<div class="simpleFunction" data="y = fract(x); "></div>

### See Also
[floor](index.html#floor.md), [ceil](index.html#ceil.md), [mod](index.html#mod.md), [Chapter 05: Shaping Functions](../05/)
[floor](/glossary/?search=floor), [ceil](/glossary/?search=ceil), [mod](/glossary/?search=mod), [Chapter 05: Shaping Functions](/05/)
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2 changes: 1 addition & 1 deletion glossary/greaterThan.md → glossary/greaterThan/README.md
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Expand Up @@ -21,4 +21,4 @@ bvec4 greaterThan(ivec4 x, ivec4 y)
```greaterThan()``` returns a boolean vector in which each element ```i``` is computed as ```x[i] > y[i]```.

### See Also
[lessThanEqual()](index.html#lessThanEqual.md), [lessThan()](index.html#lessThan.md), [greaterThanEqual()](index.html#greaterThanEqual.md), [equal()](index.html#equal.md), [notEqual()](index.html#notEqual.md), [any()](index.html#any.md), [all()](index.html#all.md), [not()](index.html#not.md)
[lessThanEqual()](/glossary/?search=lessThanEqual), [lessThan()](/glossary/?search=lessThan), [greaterThanEqual()](/glossary/?search=greaterThanEqual), [equal()](/glossary/?search=equal), [notEqual()](/glossary/?search=notEqual), [any()](/glossary/?search=any), [all()](/glossary/?search=all), [not()](/glossary/?search=not)
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Expand Up @@ -21,4 +21,4 @@ bvec4 greaterThanEqual(ivec4 x, ivec4 y)
```greaterThanEqual()``` returns a boolean vector in which each element ```i``` is computed as ```x[i] ≥ y[i]```.

### See Also
[lessThanEqual()](index.html#lessThanEqual.md), [lessThan()](index.html#lessThan.md), [greaterThan()](index.html#greaterThan.md), [equal()](index.html#equal.md), [notEqual()](index.html#notEqual.md), [any()](index.html#any.md), [all()](index.html#all.md), [not()](index.html#not.md)
[lessThanEqual()](/glossary/?search=lessThanEqual), [lessThan()](/glossary/?search=lessThan), [greaterThan()](/glossary/?search=greaterThan), [equal()](/glossary/?search=equal), [notEqual()](/glossary/?search=notEqual), [any()](/glossary/?search=any), [all()](/glossary/?search=all), [not()](/glossary/?search=not)
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2 changes: 1 addition & 1 deletion glossary/index.php
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Expand Up @@ -17,7 +17,7 @@
if(empty($_GET))
echo $Parsedown->text(file_get_contents ('README.md'));
else
echo $Parsedown->text(file_get_contents ( $_GET['search'].'.md' ));
echo $Parsedown->text(file_get_contents ( $_GET['search'].'/README.md' ));

echo '
</div>
Expand Down
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15 changes: 0 additions & 15 deletions glossary/int.md

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15 changes: 15 additions & 0 deletions glossary/int/README.md
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## Int
Integer data type

### Declaration
```glsl
int aInt = 42;
int bInt = int(aBool);
int cInt = int(aFloat);
```

### Description
```int``` is used for integer values.

### See Also
[void](/glossary/?search=void), [bool](/glossary/?search=bool), [int](/glossary/?search=int), [float](/glossary/?search=float), [ivec2](/glossary/?search=ivec2), [ivec3](/glossary/?search=ivec3), [ivec4](/glossary/?search=ivec4)
2 changes: 1 addition & 1 deletion glossary/inversesqrt.md → glossary/inversesqrt/README.md
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Expand Up @@ -19,4 +19,4 @@ vec4 inversesqrt(vec4 x)

### See Also

[pow](index.html#pow.md), [sqrt](index.html#sqrt.md), [Chapter 05: Shaping Functions](../05/)
[pow](/glossary/?search=pow), [sqrt](/glossary/?search=sqrt), [Chapter 05: Shaping Functions](/05/)
2 changes: 1 addition & 1 deletion glossary/ivec2.md → glossary/ivec2/README.md
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Expand Up @@ -18,4 +18,4 @@ bvec2 dIvec2 = ivec2(aIvec3.x, aIvec3.y);
- Providing a vector of higher dimension. The respective values are used to initialize the components.

### See Also
[bool](index.html#bool.md), [int](index.html#int.md), [float](index.html#float.md), [bvec2](index.html#bvec2.md), [bvec3](index.html#bvec3.md), [bvec4](index.html#bvec4.md), [ivec2](index.html#ivec2.md), [ivec3](index.html#ivec3.md), [ivec4](index.html#ivec4.md), [vec2](index.html#vec2.md), [vec3](index.html#vec3.md), [vec4](index.html#vec4.md), [mat2](index.html#mat2.md), [mat3](index.html#mat3.md), [mat4](index.html#mat4.md)
[bool](/glossary/?search=bool), [int](/glossary/?search=int), [float](/glossary/?search=float), [bvec2](/glossary/?search=bvec2), [bvec3](/glossary/?search=bvec3), [bvec4](/glossary/?search=bvec4), [ivec2](/glossary/?search=ivec2), [ivec3](/glossary/?search=ivec3), [ivec4](/glossary/?search=ivec4), [vec2](/glossary/?search=vec2), [vec3](/glossary/?search=vec3), [vec4](/glossary/?search=vec4), [mat2](/glossary/?search=mat2), [mat3](/glossary/?search=mat3), [mat4](/glossary/?search=mat4)
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