Implement [ICE],[ME2] Goblin Ski Patrol #13285
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The one (edit - now two) things that aren't quite right is:
I used code from Pyric Salamander which states
So I believe that if Goblin Ski Patrol somehow changes controller before the next end step, the new controller wont have to sacrifice it - which they still should.
Edit - now two things. Because ActivateOncePerGameActivatedAbility didn't have the option to apply a condition, I needed to use LimitedTimesPerTurnActivatedAbility instead. This means if Goblin Ski Patrol somehow avoids getting sacrificed at the end of turn, then its ability can be reused in a later turn. (This shouldn't be the case.)