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Dawn RT

This is a fork of Dawn which gets extended with a Ray-Tracing extension. The extension is implemented into the Vulkan backend (using VK_KHR_ray_tracing) and the D3D12 backend (using DXR).

The specification of the Ray-Tracing extension can be found here.

The relative WebGPU issue can be found here.

An article covering the basic usage of the API can be found here.

A Chromium build with Ray Tracing capabilities can be found here.

- I'm looking for sponsors to continue working on this project -

Preview


Path Tracing

Procedural Geometry

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Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.