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What if I have a GPU that doesn't have ray tracing support, but it's still fast enough to run small maps, can I still run this?
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Pretty sure you can, RTX api under the hood doesn't require hardware RT support to the best of my knowledge.
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What if I have a GPU that doesn't have ray tracing support, but it's still fast enough to run small maps, can I still run this?
The text was updated successfully, but these errors were encountered: