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Feat: add grouped ilk emergency spells #10
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Co-authored-by: oddaf <[email protected]>
amusingaxl
changed the title
Feat: add batched ilk spells
Feat: add batched ilk emergency spells
Nov 25, 2024
amusingaxl
commented
Nov 25, 2024
amusingaxl
changed the title
Feat: add batched ilk emergency spells
Feat: add grouped ilk emergency spells
Nov 28, 2024
oddaf
reviewed
Nov 28, 2024
Co-authored-by: oddaf <[email protected]>
oddaf
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Nov 29, 2024
0xp3th1um
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Dec 2, 2024
0xdecr1pto
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Dec 2, 2024
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I decided to remove the hard-coded ilks approach in favor of a more general one which allows us to specify the desired ilks in the constructor.
Regular spells are executed through a
delegatecall
fromMCD_PAUSE_PROXY
. For that reason, they usually should not have storage variables, as they'd be accessing and interacting withMCD_PAUSE_PROXY
's storage, not their own.However, Emergency Spells are not required to interact with
MCD_PAUSE
andMCD_PAUSE_PROXY
at all. They execute actions through regularcall
onMom
contracts, so we don't have this limitation.Even if the contract is somehow misused and used as a regular spell, interacting with
MCD_PAUSE
, there wouldn't be a problem because the storage cannot be changed outside the constructor.This approach requires some amount of hacking due to some Solidity limitations (i.e.: no support for immutable arrays,bytes32 <-> string
conversion shenanigans).While there is still some code duplication,this is significantly reduced compared to the previous approach.