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Solution #1034
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Solution #1034
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Great job on implementing the task requirements! 🎉 The models and migrations are well-defined, and the main function handles data correctly. Just a small suggestion: ensure to check for the existence of player_info["guild"]
using player_info.get("guild")
to avoid potential errors. Keep up the good work! 🚀
✨ Please rate this review in the Platform's notification center. I will be grateful for your feedback! ✨
('id', models.AutoField(auto_created=True, primary_key=True, serialize=False, verbose_name='ID')), | ||
('name', models.CharField(max_length=255, unique=True)), | ||
('bonus', models.CharField(max_length=255)), | ||
('race', models.ForeignKey(on_delete=django.db.models.deletion.CASCADE, to='db.race')), |
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The foreign key reference 'to='db.race'' should be corrected to 'to='app_label.Race'' where 'app_label' is the name of the Django app containing the Race model. This ensures the reference is correctly resolved.
('email', models.EmailField(max_length=255)), | ||
('bio', models.CharField(max_length=255)), | ||
('created_at', models.DateTimeField(auto_now_add=True)), | ||
('guild', models.ForeignKey(null=True, on_delete=django.db.models.deletion.SET_NULL, to='db.guild')), |
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The foreign key reference 'to='db.guild'' should be corrected to 'to='app_label.Guild'' where 'app_label' is the name of the Django app containing the Guild model. This ensures the reference is correctly resolved.
('bio', models.CharField(max_length=255)), | ||
('created_at', models.DateTimeField(auto_now_add=True)), | ||
('guild', models.ForeignKey(null=True, on_delete=django.db.models.deletion.SET_NULL, to='db.guild')), | ||
('race', models.ForeignKey(on_delete=django.db.models.deletion.CASCADE, to='db.race')), |
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The foreign key reference 'to='db.race'' should be corrected to 'to='app_label.Race'' where 'app_label' is the name of the Django app containing the Race model. This ensures the reference is correctly resolved.
name=skill_data["name"], | ||
defaults={"bonus": skill_data["bonus"], "race": race}) | ||
guild = None | ||
if player_info["guild"]: |
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Ensure that 'player_info["guild"]' is checked for existence before accessing it to prevent potential KeyError. Consider using 'player_info.get("guild")' to safely access the guild data.
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