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Releases: matt-hayward/olcPGEX_AnimatedSprite

v3.0.0

18 Jun 02:45
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  • Use olc::Renderable added to olc::PixelGameEngine in version 2.0.6, rather than one defined in olcPGEX_AnimatedSprite.h
  • Update to documentation to reflect these changes

v2.0.0

31 May 13:47
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  • Adds Decal support, including tinting
  • Adds 'ping pong' play mode
  • Simplifies sprite flipping by leveraging Pixel Game Engine 2 features

v1.1.1

02 Feb 02:11
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Fixes CONTRIBUTING.md

Release v1.1.0

02 Feb 01:57
5c001a7
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  • Fixes issue where sprite transparency didn't work when using single spritesheet
  • Simplifies sprite flip methodology
  • Introduces contribution guidelines and issue templates

Initial Release

18 Jan 03:49
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v1.0

Initial Release of olcPGEX_AnimatedSprite