- VR Design: Transitioning from a 2D to 3D Design Paradigm Samsung (Nov 2014)
- The Human Perceptual System in Virtual Reality Samsung (Nov 2014)
- UI/UX design for WebVR with Josh Carpenter (Jan 2015)
- John D. Carmack at UT Dallas (Apr 2015)
- Designing for virtual reality - Google I/O 2015 (May 2015)
- Interaction Design in VR: Valve's Lessons - GDC Europe 2015 (Oct 2015)
- Unite 2015 - The Holodeck is here - Designing for Room-Scale VR - Unity (Oct 2015)
- Oculus Connect 2: Navigating New Worlds: Designing UI and UX in VR - Oculus Connect 2 conference (Nov 2015)
- Designing for VR by Liv Erickson:
- Designing for VR: Environments and Interactions - Microsoft Channel 9 (Jan 2016)
- Designing for VR: Input, Planning, and Testing - Microsoft Channel 9 (Jan 2016)
- SDC 2016 Session: Designing Social VR for Everyday Users - Samsung (Apr 2016)
- Daydream Labs: Lessons Learned from VR Prototyping - Google I/O 2016 - Google I/O (May 2016)
- VR Design Process - Google I/O 2016 - Google I/O (May 2016)
- Designing for Daydream - Google I/O 2016 - Google I/O (May 2016)
- Unite Europe 2016 - User interface and gameplay design in VR - Unite Europe 2016 (Jun 2016)
- 'Job Simulator' Postmortem: VR Design, Tech, and Business Lessons Learned - GDC 2017 (Feb 2017)
- VR201: Lessons from the Frontlines Facebook F8 2017 (April 2017)
- Designing Screen Interfaces for VR Google I/O 2017 (May 2017)
- Handsfree Omnidirectional VR Navigation using Head Tilt ACM SIGCHI (July 2017)
- How to Design for Virtual Reality - Matt Sundstrom (Apr 2015)
- Virtual reality menu design part1 part2 - Daniel Sproll
- From product design to virtual reality - Jean-Marc Denis (Oct 2015)
- UX Pointers for VR Design - timoni west (Nov 2015)
- Rapid prototyping for virtual reality - Jouni Laaksonen (Nov 2015)
- Buttons in virtual reality - a UI/UX design approach - RealityShift Blog (Mar 2016)
- The Storyteller’s Guide to the Virtual Reality Audience - Stanford d.school (Apr 2016)
- Beyond Reality: First steps into the unknown Kickpush (Jun 2016)
- The Design of the Portal Locomotion Joachim Holmér (Aug 2016)
- Storyboarding in 3D Ann-Caryn Cleveland (Oct 2016)
- Becoming a Virtual Reality Designer Maheen Sohail (Dec 2016)
- Draw sketches for virtual reality like pro Volodymyr Kurbatov (Jan 2017)
- Getting Started With VR Interface Design Sam Applebee & Alex Deruette (Feb 2017)
- Do People View All 360°? Vrtigo (feb 2017)
- Designing for VR | A Beginners Guide Blake Hudelson (may 2017)
- Designing for Google Cardboard
- Oculus Best Practices
- Oculus Mobile VR User Interface Guidelines
- Leap Motion VR Best Practices Guidelines
- Virtual Reality Best Practices from Unreal Engine
- Sketchfab: Upload your 3D scenes and view them in VR
- A-Frame: Framework for making WebVR apps, by Mozilla
- WebVR Boilerplate
- Design for Virtual Reality (Framer) - Jonas Treub
- Unity VR tutorials
- Unreal VR Editor
- Vizor: Web editor for VR scenes
- React VR: Library for making WebVR apps with React, by Facebook
- Sketch to VR: Sketch plugin for viewing sketches in 360
- Pronto VR online wireframing, designing, prototyping tool
- VR Prototyping Template: Sketch and Unity templates by Facebook
- Tilt Brush: VR Painting app by Google
- WebVR Studio
- nunuStudio
- Ottifox
- VR Glossary Robbie Tilton (Nov 2016)