[2.10.2] - 2024-03-19
- Fixed When scene load with suspend (activateOnLoad = false) cannot return BundlePack correctly .
// activateOnLoad = false (suspend)
var bundlePack = await CoreFrames.USFrame.LoadAdditiveSceneAsync<BundlePack>("MyPackage", "SceneName", false, 100);
- Added UnsuspendScene in BundlePack.
// Method 1
var bundlePack = await CoreFrames.USFrame.LoadAdditiveSceneAsync<BundlePack>("MyPackage", "SceneName", false, 100);
bundlePack.GetOperationHandle<SceneHandle>().UnSuspend();
// Method 2
var bundlePack = await CoreFrames.USFrame.LoadAdditiveSceneAsync<BundlePack>("MyPackage", "SceneName", false, 100);
bundlePack.UnsuspendScene();
- Modified set #ROOTNAMESPACE# symbol in script templates.
- Optimized remove useless interfaces.