Releases: microsoft/vc-ue-extensions
Releases · microsoft/vc-ue-extensions
v2.6
What's Changed
- Fix compatibility with new enum types in ue5-main branch by @uprtdev in #45
- chore: remove enable by default by @xilaraux in #48
- feat: add release pipeline by @xilaraux in #47
- Revert "chore: remove enable by default" by @xilaraux in #50
- feat: enable customizing sign type by @xilaraux in #49
- feat: update wiki to showcase Test Adapter functionality by @xilaraux in #46
- Add support for setting breakpoints from the unreal editor in Native methods by @cabelitos in #51
- Add support for Unreal 4.27 to set breakpoints in C++ methods by @cabelitos in #52
- Add BlueprintDebugggerHelperModule by @cabelitos in #54
- Restrict module to only run on Win64 by @cabelitos in #55
- Bump VisualStudioTools plugin version by @xilaraux in #56
New Contributors
- @uprtdev made their first contribution in #45
- @cabelitos made their first contribution in #51
Full Changelog: v2.5...v2.6
v2.5
What's Changed
- Add ApiScan to the compliance pipeline by @jgoshi in #36
- 1ES Template Pipeline Migration by @jgoshi in #37
- Remove duplicated compliance tasks by @jgoshi in #38
- Run the pipeline weekly by @jgoshi in #39
- Fix for not scanning blueprints from some plugins within project by @markdotai in #24
- Take account of any core redirects for the blueprint classes we want to scan. by @markdotai in #32
- Remove ApplicationContextMask by @Vaisman in #40
- Update areaPath by @Vaisman in #41
- Surround Windows includes with WindowsPlatformTypes guard headers by @vokama in #35
- Use shared identity for ApiScan by @jgoshi in #42
- Adjust default filters by @Vaisman in #43
- chore: bump release version by @xilaraux in #44
New Contributors
- @markdotai made their first contribution in #24
- @Vaisman made their first contribution in #40
- @vokama made their first contribution in #35
- @xilaraux made their first contribution in #44
Full Changelog: v2.4...v2.5
v2.4
What's Changed
- New UVSServerCommandlet for VS Unreal Engine Server Mode by @DavidARaygoza in #34
- Removing Priority Mask from the UE Test Adapter Filters by @DavidARaygoza in #33
- Set Installed to false inside uplugin by @linqen in #31
- Fix apparent typo in .editorconfig by @ericblade in #29
New Contributors
- @ericblade made their first contribution in #29
- @linqen made their first contribution in #31
Full Changelog: v2.3...v2.4
v2.3
What's New
- Commandlet for Visual Studio Test Adapter support.
Code Fixes
- New options for building plugin with strict include settings.
- Fixing compilation errors when unity builds are disabled.
Contributors
Note: we're now using GitHub Releases to host the files submitted to the Unreal Engine Marketplace. This first list features the contributions since the repository was created.
- @drelidan7 made their first contribution in #6
- @TroutZhang made their first contribution in #3
- @Morphix84 made their first contribution in #16
Full Changelog: https://github.com/microsoft/vc-ue-extensions/commits/v2.3