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use @node in tutorials
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samdeane committed Feb 12, 2025
1 parent e963978 commit e09ba04
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Showing 4 changed files with 12 additions and 12 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -9,8 +9,8 @@ import SwiftGodot

@Godot
class MainLevel: Node2D {
@SceneTree(path: "CharacterBody2D") var player: PlayerController?
@SceneTree(path: "Spawnpoint") var spawnpoint: Node2D?
@SceneTree(path: "Telepoint") var teleportArea: Area2D?
@Node("CharacterBody2D") var player: PlayerController?
@Node("Spawnpoint") var spawnpoint: Node2D?
@Node("Telepoint") var teleportArea: Area2D?

}
Original file line number Diff line number Diff line change
Expand Up @@ -9,9 +9,9 @@ import SwiftGodot

@Godot
class MainLevel: Node2D {
@SceneTree(path: "CharacterBody2D") var player: PlayerController?
@SceneTree(path: "Spawnpoint") var spawnpoint: Node2D?
@SceneTree(path: "Telepoint") var teleportArea: Area2D?
@Node("CharacterBody2D") var player: PlayerController?
@Node("Spawnpoint") var spawnpoint: Node2D?
@Node("Telepoint") var teleportArea: Area2D?

private func teleportPlayerToTop() {
guard let player, let spawnpoint else {
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Original file line number Diff line number Diff line change
Expand Up @@ -9,9 +9,9 @@ import SwiftGodot

@Godot
class MainLevel: Node2D {
@SceneTree(path: "CharacterBody2D") var player: PlayerController?
@SceneTree(path: "Spawnpoint") var spawnpoint: Node2D?
@SceneTree(path: "Telepoint") var teleportArea: Area2D?
@Node("CharacterBody2D") var player: PlayerController?
@Node("Spawnpoint") var spawnpoint: Node2D?
@Node("Telepoint") var teleportArea: Area2D?

private func teleportPlayerToTop() {
guard let player, let spawnpoint else {
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Original file line number Diff line number Diff line change
Expand Up @@ -9,9 +9,9 @@ import SwiftGodot

@Godot
class MainLevel: Node2D {
@SceneTree(path: "CharacterBody2D") var player: PlayerController?
@SceneTree(path: "Spawnpoint") var spawnpoint: Node2D?
@SceneTree(path: "Telepoint") var teleportArea: Area2D?
@Node("CharacterBody2D") var player: PlayerController?
@Node("Spawnpoint") var spawnpoint: Node2D?
@Node("Telepoint") var teleportArea: Area2D?

override func _ready() {
teleportArea?.bodyEntered.connect { [self] enteredBody in
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