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refactor: prepartion for WebSocket client addition
This renames ClientSession => Session and places these common handlers and struct into its own file common.go
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Original file line number | Diff line number | Diff line change |
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// Copyright © 2024 Michael Fero | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
package ankh | ||
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// CloseConnection will terminate the connection with the client/server | ||
// application. This handle will be given during the OnConnectedHandler callback | ||
// and is guaranteed to be thread safe. | ||
type CloseConnection func() | ||
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// SendMessage will send a binary message to the client/server application. This | ||
// handle will be given during the OnConnectedHandler callback and is guaranteed | ||
// to be thread safe. | ||
type SendMessage func(data []byte) error | ||
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// Session represents the client/server session for the WebSocket. | ||
type Session struct { | ||
// Close will close the connection with the client/server application. | ||
Close CloseConnection | ||
// Send will send a binary message to the client/server application. | ||
Send SendMessage | ||
} |
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