This library intends to provide function to connect to a MySQL library in a Sync and Async Way.
This mod does not replace EssentialMode, it offers instead a way of connecting to MySQL from lua-scripts, but it will never contain any gameplay logic. It will remain a simple wrapper around MySQL functions.
All feedback is appreciated in order to deliver a stable release.
Install the content of this repository in the resources/mysql-async
folder. Name of the folder matters,
do not use a different name (otherwise you must have knowledge on how this works and make the appropriate changes)
Once installed, you will need to add this line of code in the resource file of each mod needing a MySQL client:
server_script '@mysql-async/lib/MySQL.lua'
Add this convar to your server configuration and change the values according to your MySQL installation:
set mysql_connection_string "server=localhost;uid=mysqluser;password=password;database=fivem"
Support for this connection string will be dropped if 3.2 hits.
set mysql_connection_string "mysql://username:password@host/database"
Further options can be found under https://github.com/mysqljs/mysql#connection-options for the mysql.js connection string
You need to encapsulate your code into MySQL.ready
to be sure that the mod will be available and initialized
before your first request.
MySQL.ready(function ()
print(MySQL.Sync.fetchScalar('SELECT @parameters', {
['@parameters'] = 'string'
}))
end)
Works like MySQL.Sync.execute
but will return immediatly instead of waiting for the execution of the query.
To exploit the result of an async method you must use a callback function:
MySQL.Async.execute('SELECT SLEEP(10)', {}, function(rowsChanged)
print(rowsChanged)
end)
Works like MySQL.Sync.fetchAll
and provide callback like the MySQL.Async.execute
method:
MySQL.Async.fetchAll('SELECT * FROM player', {}, function(players)
print(players[1].name)
end)
Same as before for the fetchScalar method.
MySQL.Async.fetchScalar("SELECT COUNT(1) FROM players", function(countPlayer)
print(countPlayer)
end
Sync functions can block the main thread, always prefer the Async version if possible, there is very rare use case for you to use this.
Execute a mysql query which should not send any result (like a Insert / Delete / Update), and will return the number of affected rows.
MySQL.Sync.execute("UPDATE player SET name=@name WHERE id=@id", {['@id'] = 10, ['@name'] = 'foo'})
Fetch results from MySQL and returns them in the form of an Array of Objects:
local players = MySQL.Sync.fetchAll('SELECT id, name FROM player')
print(players[1].id)
Fetch the first field of the first row in a query:
local countPlayer = MySQL.Sync.fetchScalar("SELECT COUNT(1) FROM players")
- Async / Sync
- It uses the https://github.com/mysqljs/mysql library to provide a connection to your mysql server.
- Create and close a connection for each query, the underlying library use a connection pool so only the mysql auth is done each time, old tcp connections are keeped in memory for performance reasons