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Update castor_wilds.logic #122

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104 changes: 103 additions & 1 deletion castor_wilds.logic
Original file line number Diff line number Diff line change
@@ -1,2 +1,104 @@
area CastorWilds:
room Main
room Main:
node East:
door East
enemy PeaHats
node Main:
door DarknutCave
door NorthCave
exit DigCave
enemy NorthEyeGore
enemy NorthEastEyeGore
enemy WestEyeGore
enemy Ropes
enemy PeaHats
node MainDigCave:
entrance DigCave
Main -> MainDigCave: item MoleMitts
Main <-> East: ( item Boots | item Cape )
node NorthEast:
enemy PeaHats
door NorthEastCave
flag NorthBoulderPushed
node NorthEastIsland:
door NorthEastIslandCave
NorthEast -> NorthEastIsland: ( item Flippers | item Cape )
node NorthEastWaterfallExit:
door WaterfallExit
node NorthEastWaterfallEntrance:
door WaterfallEntrance
NorthEast -> NorthEastWaterfallEntrance: ( item Flippers & flag CastorWaterfallFusion )
NorthEastWaterfallExit -> NorthEast: ( item Flippers & flag CastorWaterfallFusion )
node NorthWest
Main <-> NorthEast: ( defeat NorthEastEyeGore | flag NorthBoulderPushed )
node MainMinish:
door MinishPathNorth
node WestMinish:
door CenterHole
MainMinish <-> WestMinish: flag CenterLilyFusion
Main <-> NorthWest: ( defeat NorthEyeGore | ( item Boots | item Cape ) )
node NorthWestMinish:
door BowHole
door South
exit NorthWestFusionHole
node NorthWestMinishFusion:
entrance NorthWestFusionHole
NorthWestMinishFusion <-> NorthWestMinish: flag NorthWestMinishHoleFusion
node NorthMinishFusion:
door NorthMunishHole
MainMinish <-> NorthMinishFusion: flag NorthLilyFusion
NorthWest -> MainMinish: item CanTurnMinish
MainMinish -> NorthWest: item CanGrow
node West:
door Ghostblade
enemy PeaHats
node WestHillTop:
chest WestChest
enemy PeaHats
enemy LikeLikes
WestHillTop -> West
Main -> WestHillTop: defeat WestEyeGore
WestHillTop -> Main
node MinishVineHole:
door MinishVineHole
WestMinish <-> MinishVineHole: flag MinishVineLilyFusion
node South:
entrance Crest
enemy SouthEyeGore
flag SouthBoulderPushed
flag Virtual.Zeffa.CastorCrest
South <-> West: ( item Cape | item Boots )
South <-> Main: ( defeat SouthEyeGore | flag SouthBoulderPushed )
node SouthEast:
door SouthCave
Main <-> SouthEast: ( item Cape | item Flippers )
SouthEast <-> South: ( item Bow | flag EastBoulderPushed )
node SouthWest:
enemy PeaHats
lock CastorKinstone1: key CastorKinstone
lock CastorKinstone2: key CastorKinstone
lock CastorKinstone3: key CastorKinstone
node SouthWestExit:
exit SouthWest
node SouthWestEntrance:
entrance SouthWest
South <-> SouthWest: ( item Cape | item Boots )
SouthWestExit -> SouthWest: ( open CastorKinstone1 & open CastorKinstone2 & open CastorKinstone3)
SouthWest -> SouthWestEntrance: ( open CastorKinstone1 & open CastorKinstone2 & open CastorKinstone3)
node SouthEastWater:
chest Rupee1
chest Rupee2
chest Rupee3
Main <-> SouthEastWater: item Flippers
node SouthEastWaterMinishEntrance:
entrance SouthEastMinish
node SouthEastWaterMinishExit:
exit SouthEastMinish
WestMinish -> SouthEastWaterMinishEntrance: item Flippers
SouthEastWaterMinishExit -> WestMinish: item Flippers
node East +: entrance Virtual.Zeffa.FluteAway
node Main +: entrance Virtual.Zeffa.FluteAway
node West +: entrance Virtual.Zeffa.FluteAway
node South +: entrance Virtual.Zeffa.FluteAway
node SouthWest +: entrance Virtual.Zeffa.FluteAway
node NorthEast +: entrance Virtual.Zeffa.FluteAway