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Merge pull request #411 from CovenEsme/1.2-release
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1.2 release
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Kuonino authored Jul 27, 2024
2 parents 721ade1 + 660c5fa commit 0cfdeda
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2 changes: 1 addition & 1 deletion constants/randoconstants.py
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#
# Stable releases ex: "1.0", "1.1", "2.0"
# Pre-releases ex: "1.0-alpha", "1.1-beta", "2.0-rc"
VERSION = "1.1+dev"
VERSION = "1.2"
48 changes: 48 additions & 0 deletions docs/CHANGELOG.md
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# Changelog

## Version 1.2

### Additions and Changes
* Added a setting to allow Sky Keep to be selected as a required dungeon
* If Sky Keep is chosen as a required dungeon, one of the "Sacred Power" checks (where the Triforces are found in vanilla) is selected as the "goal"
* Which location is selected as the Sky Keep goal can be found by talking to the stone tablet opposite the bird statue in the first room of Sky Keep
* Increases the maximum required dungeons to 7
* Unlocked all of Rupins Gear Shop items from the start of the game
* Allows access to buying the Iron Shield without beating the Skyview Temple
* Allows access to buying the Sacred Shield (previously not possible)
* Improved which entrances are able to be selected on the tracker
* Added an "Everything Discovered" area to the bottom-left of tracker's map
* Shows all locations and entrances in areas that can be accessed
* Renamed some misleading location names in the Sealed Grounds spiral
* Improved the tracker logic tooltip for locations that require access to the Bazaar
* Instead of showing "Impossible (please discover an entrance first)", the tracker now shows "Access Item Check" and "Purchase Shield" where relevant
* Added requirement tooltips to show the logic needed to access an entrance
* Improved how sphere tracking works with Gratitude Crystals
* Removed the obscure logic for accessing Faron Woods by using the Groosenator to unlock bird statues from Flooded Faron Woods
* There is now a new trick setting which enables this logic
* Updated logic to use the Bomb Throws trick to knock down the Bokoblin tower near the Thrill Digger entrance from behind
* Updated some error messages to give help on how to resolve them
* Decreased the size of the randomizer program by removing several unused assets

### Fixes
* Fixed the tracker issue that caused excessive CPU usage
* Fixed logic for accessing nighttime
* Logic no longer assumes the player can access surface regions at night
* Fixed incorrect tracker logic when starting with a random sword
* Fixed issue that caused locations to appear in incorrect areas in the tracker
* Fixed softlock when trying to start the Harp minigame during the daytime
* Fixed logic using access to the LMF entrance to access the Chest on top of LMF when LMF isn't raised
* Fixed logic for inside the Pirate Stronghold shark head
* Fixed confusing setup instructions when the `sshd_extract` folder is missing
* Fixed tracker errors when marking items on Linux
* Fixed marked Gossip Stones not being saved on the tracker
* Fixed Thrill Digger Cave always appearing in Eldin Volcano on the tracker with ER enabled
* Fixed Volcano Summit Waterfall area always appearing in Volcano Summit on the tracker with ER enabled
* Fixed mixed pools data not being saved correctly
* Fixed logic for Stamina Fruit checks near the Thrill Digger entrance
* Fixed logic for entering the lower Construction Bay door from Shipyard
* Fixed issue where the player would respawn after death in different locations from the vanilla game
* Fixed several typos



## Version 1.1

### Additions and Changes
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* Fixed hint text formatting
* Fixed several typos



## Version 1.0

* Initial release
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