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Make games, not war
Unity3d / C# Game-developer, sfx/vfx designer. Trying to create generic Quality-of-Life solutions for Unity3d
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com.mitay-walle.ui-graphic-sector
com.mitay-walle.ui-graphic-sector PublicuGUI Custom Graphic that draws an oval sector
C# 4
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ComponentTitlebarGUI
ComponentTitlebarGUI PublicUnity3d script that add callback to draw MGUI upon any Component Titlebar
C# 4
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Unity3d Menu Item to rename "Mixamo"...
Unity3d Menu Item to rename "Mixamo" animations to same as file-name 12[MenuItem("Assets/Rename Animations")]
3private static void RenameAnimations()
4{
5Selection.objects.Where(EditorUtility.IsPersistent)
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com.mitaywalle.folder-size-window
com.mitaywalle.folder-size-window PublicUnity3dd EditorWindow, that show runtime size of folder
C# 2
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SceneViewColliders2DOverlay
SceneViewColliders2DOverlay PublicUnity2D script to add SceneView overlay toggle ProjectSettings/Physics2D/Gizmo Options
C# 1
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CustomOverrideEditor
CustomOverrideEditor PublicBase class to override any built-in Component or Asset Inspector
C#
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