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Modules
Modules listed on this page are available for use in the EDEN editor.
NOTE: The "Prohibit Backpack On Chest" module is removed. The setting can now be changed via CBA settings instead.
Puts the backpack of synchronized units on their chest and adds an additional backpack.
Backpack, which should be added, after the current backpack was moved the the chest.
Just the classname without quotation marks.
Example: B_Parachute
To make sure that any script, which modifies the units backpack is executed, before the backpack is put on the chest.
Time in seconds.
Example: 3 The backpack would be moved to the chest after a delay of 3 seconds.
You can synchronize this module with any amount of triggers. In this case the module will be activated only after all trigger conditions are met.
Adds a chestpack to all synchronized units.
Just the classname without quotation marks.
Example: B_Carryall_cbr
Including weapons, magazines etc.
Multiple items have to be separated by comma. A single item can either be just the classname of the desired item or an array, which is structured as follows: [classname, amount] All classnames have to have quotation marks.
Example: ["FirstAidKit",3], "hgun_P07_F", ["16Rnd_9x21_Mag",4] This would add three Firstaidkits, a single P07 and four 16Rnd 9mm magazines.
Use this line just for adding partially full magazines. I recommend using ‘Chestpack items’ for adding full magazines.
Multiple magazines have to be separated by comma. A single magazines is an array, which consists of the classname (with quotation marks) and the amount.
Example: ["30Rnd_65x39_caseless_mag",20], ["30Rnd_65x39_caseless_mag_Tracer",10] This would add a normal 6.5 magazine holding 20 rounds and a 6.5 tracer magazine holding 10 rounds.
This can be useful if you want to add a texture to the chestpack etc.
_this referes to the chestpack container (see zade_boc_fnc_chestpackContainer for more details)
Example: _this setObjectTextureGlobal [0, "#(rgb,8,8,3)color(0,0,1,1)"];
You can synchronize this module with any amount of triggers. In this case the module will be activated only after all trigger conditions are met.