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Releases: mlthelama/LamasTinyHUD

1.0.5.0

15 Jan 20:38
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  • added transparency settings (HUD Graphic>Transparency)
  • sligthly changed interanal data strcuture for drawin
  • improved unequip behavior, with weapons it seems to work, spells seem to refused to be unequipped in the offhand, or it was un
    and the effect was still on the hand. Also if one set has a weapon in the right hand, and the next has it in the left (the same weapon) it might refuse to be equipped.
    and if nothing should be done, just use the default (equip) action, because if the item is null, it will be skipped.
  • added a feature to display the current Items in a text toggle on with (HudSetting>Current Items)
  • minor changes in the ui drawing class

1.0.4.0

15 Jan 00:04
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  • texture size and height could get 0, thanks demanon
  • the texture fix will in result that the HUD can be out of place, I adjusted the default values in the setings.ini
  • added new type empty, allow the change in the mcm if this hand should be checked for unequip if you excute this postion
  • default setting for an not set slot is empty
  • fixed action setting for left hand, it was always hardcoded overwritten
  • fixed saving of left hand, was hardcoded overwritten by the right hand (sorry for some broken presets, after loading)

1.0.3.0

14 Jan 17:37
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  • fixed icon assignment for shock spell
  • access the correct data when checking key for positon and vice verca
  • fixed possible crash if one the hands were empty
  • try to search for an icon on the left hand if the right is empty or it returns default

1.0.2.0

14 Jan 01:41
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  • fixed item duplication for weapons, it will be checked how many there
    are and how many are already equipped
  • added new configuration method
  • setting for the new config how long the a button has to be pressed to
    get into edit mode
  • after you get a notification you can drink, eat, equip what you like,
    the last potion, food,.. will be set or the current setting of the
    hands. to exit just press the same key again and you should exit edit
    mode
  • minor code cleanups, renames and moveing around
  • added one mcm menu to look at all the presets and set instant casting
    on some spells or powers, note, some might not work with that setting
  • moved the setting save data to a seperate ini file
    LamasTinyHUD_Custom.ini, it will be created once you start configuring
  • removed unused papyrus mcm config calls
  • should work in theory with 1 to n pages, atm max is 2 set hardcoded.
  • added support for scrolls + added icon for it
  • added setting to hide when not in combat, will also block all inputs
    for the hud
  • added a setting to ignore inputs if quickloot menu is open
  • added support to keep track of scroll count as well
  • ui drawing and when keyinputs are taken are synced now
  • prevented some crashes when setting, deleting or modifing a setting

1.0.1.0

12 Jan 13:58
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  • added missing null check when checking for equipped spells

1.0.0.11: [fix]

12 Jan 05:31
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1.0.0.11: [fix] Pre-release
Pre-release
  • added missing nullcheck

1.0.0.9

11 Jan 14:09
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  • better checks if items need to be equipped
  • added a second page, can be toggled with the new button keybind
  • added a toggle key bind, and some more settings for it
  • added support more page settings (for now only 2 is enough)

1.0.0.10

11 Jan 21:19
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  • changes so it runs also on the latest AE version
  • do not execute if the form is null
  • added misc setting to disable an action check
  • with that action disabled you can set a slot just for one magic spell
    on one hand to instant cast
  • add some checks if the form does not match configured type
  • some checks to prevent a few crashes
  • added updated sample images
  • added an image for the mcm

1.0.0.8

10 Jan 20:44
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  • mcm menu cleanup and reordering

1.0.0.7

10 Jan 13:08
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  • added controller icons
  • added config setting to choose between the two sets
  • minor code cleanup
  • ini setting if a key background should be drawn
  • saving the form data now with modname|formid or if it is dynamic
    dynamic|formid
  • added a check if the config has an old value game does not crash
  • checking before executing a power or a spell if the user has it