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A toy project written in typescript, using react hooks, an implementation of Conway's Game of Life.

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mlynarczyk/react-game-of-life

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React Game of Life

This is a toy project written in react, an implementation of Conway's Game of Life.

Setup

yarn

Run

yarn start

Rules:

The universe of the Game of Life is an infinite, two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead, (or populated and unpopulated, respectively). Every cell interacts with its eight neighbours, which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:

  1. Any live cell with fewer than two live neighbours dies, as if by underpopulation.
  2. Any live cell with two or three live neighbours lives on to the next generation.
  3. Any live cell with more than three live neighbours dies, as if by overpopulation.
  4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

These rules, which compare the behavior of the automaton to real life, can be condensed into the following:

  1. Any live cell with two or three neighbors survives.
  2. Any dead cell with three live neighbors becomes a live cell.
  3. All other live cells die in the next generation. Similarly, all other dead cells stay dead.

The initial pattern constitutes the seed of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed; births and deaths occur simultaneously, and the discrete moment at which this happens is sometimes called a tick. Each generation is a pure function of the preceding one. The rules continue to be applied repeatedly to create further generations.

Source: Wikipedia: Conway's Game of Life

Committing to this repository

We're using commitlint which helps us adhering to a commit convention. The Conventional Commits specification is a lightweight convention on top of commit messages. It provides an easy set of rules for creating an explicit commit history; which makes it easier to write automated tools on top of. Most common common categories of commits you're going to use on every day basis:

  • feat (new feature)
  • fix (bug fix)
  • docs (changes to documentation)
  • style (formatting, missing semi colons, etc; no code change)
  • refactor (refactoring production code)
  • test (adding missing tests, refactoring tests; no production code change)
  • chore (updating grunt tasks etc; no production code change)

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A toy project written in typescript, using react hooks, an implementation of Conway's Game of Life.

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