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This PR aims to refactor the creation of the
CollisionsManager
visual helpers so they can dynamically added and removed from the scene.When creating MML objects dynamically for a 3D web experience, the CollisionsManager visual helpers have proven to be very handy in inspecting the scene in cases when objects overlap (sometimes causing depth sorting visual glitches that are hard to spot on a first look).
As we already have them anyway under a
debug
flag in the CollisionsManager class, it would be helpful to be able to toggle them on and off dynamically.What kind of change does your PR introduce? (check at least one)
Does your PR fulfill the following requirements?
2024-05-11.16-10-14.mp4