Releases: mob-sakai/SoftMaskForUGUI
Releases · mob-sakai/SoftMaskForUGUI
v2.4.0
2.4.0 (2024-11-01)
Bug Fixes
- argumentException: RenderTextureDesc width must be greater than zero when setting the Down Sampling Rate to X8. (3ffe109), closes #204
- compile error in UniversalRP 16 (Unity 2023.2) (80413fc), closes #206
Features
v2.3.8
2.3.8 (2024-09-29)
Bug Fixes
- if
UniversalRenderPipelineAsset.renderScale
is not 1, soft masking will not be rendered correctly (6e5a7f9), closes #194 - in URP, dynamic resolution does not work when render scale is close to 1 (afed40a)
- recreates ProjectSettings scriptable object when the project is pulled from GitHub (9f6ea22), closes #200
- when using dynamic resolution, soft masking will not be rendered correctly (5100e3f), closes #199
v2.3.7
v2.3.6
v2.3.5
v2.3.4
v2.3.3
v2.3.2
v2.3.1
2.3.1 (2024-09-05)
Bug Fixes
- ShaderGraph support is not included (ce29e1a)
MaskingShape.maskingMethod = Subtract
is not working correctly (56e1262)- nested
MaskingShape
is not working correctly (b1331cf), closes #189 - when
UseStencilOutsideScreen = true
, objects insideSoftMask
are not batched in the editor (21dfae7), closes #188
Features
v2.3.0
2.3.0 (2024-09-05)
Bug Fixes
MaskingShape.maskingMethod = Subtract
is not working correctly (56e1262)- nested
MaskingShape
is not working correctly (b1331cf), closes #189 - when
UseStencilOutsideScreen = true
, objects insideSoftMask
are not batched in the editor (21dfae7), closes #188